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Posted: Wed Dec 01, 2010 11:39 pm
by UHS_2010
Difficult to say so far. It really depends how long it takes me to find solutions for certain problems, and implement them. Adding things like in depth prospect development, and coach/staff attribute increase could add the amount of variables that I have to take into consideration. The more the features I fit in, the harder it will be to create a sim equation.

So far I have a plan as to how I will solve this. When 2 teams play each other, I will program it so the computer adds up the total number of attributes(players and staff), then create a chance equation. For example, the Islanders play the Capitals...The Capitals have a far better team this season, so their attribute total might bee 1500-2000, while the Islanders might be 1000-1200. For example's sake, we will use 1800 for the caps and 1100, subtract the two=700. The caps have a 700 attribute point lead on the islanders, giving them about a 70%(win 7 out of 10 times) chance of success (rough number).

If teams have an equal attribute point total, then the computer will act as if both teams have an equal chance of winning (50%).

So far this solution seems the best.

Posted: Thu Dec 02, 2010 12:50 am
by YZG
UHS_2010 wrote:Difficult to say so far. It really depends how long it takes me to find solutions for certain problems, and implement them. Adding things like in depth prospect development, and coach/staff attribute increase could add the amount of variables that I have to take into consideration. The more the features I fit in, the harder it will be to create a sim equation.

So far I have a plan as to how I will solve this. When 2 teams play each other, I will program it so the computer adds up the total number of attributes(players and staff), then create a chance equation. For example, the Islanders play the Capitals...The Capitals have a far better team this season, so their attribute total might bee 1500-2000, while the Islanders might be 1000-1200. For example's sake, we will use 1800 for the caps and 1100, subtract the two=700. The caps have a 700 attribute point lead on the islanders, giving them about a 70%(win 7 out of 10 times) chance of success (rough number).

If teams have an equal attribute point total, then the computer will act as if both teams have an equal chance of winning (50%).

So far this solution seems the best.
I missed bits of the discussion on this game so I'm not sure my opinion here will be very helpful, but still. Did you intend the player to make his character take decisions during the game? If so, I feel total skill is not everything that should matter, especially if those decisions may affect the outcome of the game, of his season, of his career.

I do think, however, that to begin with, it's best to settle with something a little easier to deal with, that you can always upgrade when other areas of the project are complete and you've been able to test it enough to spot the strenghts and flaws of your current model. As such, I agree with you, that solution is the best at this point in the development.

-YZG

Posted: Thu Dec 02, 2010 1:01 am
by UHS_2010
I am leaning towards *not* having you (the player) make game-to-game decisions. However, the first build of this feature will most likely include some sort of decision making. Right now I am looking at focus decisions, physical decisions, and mental decisions. It will appear in the form of a drop down tab on the main page basically stating how you want your player to play.

Focus decisions will include things like pass before shoot-vise versa. Physical would be like hit more, or skate harder. A mental choice would be agitation, aggressive, etc.

You will also have a set of workout choices as well.

Each decision impacts your stats, and attributes directly.

Posted: Wed Dec 15, 2010 2:34 am
by danny111
I'm glad someone is doing hockey game, I want to ask whether the game will be played "Be A Pro mode, or just manager mode?

Posted: Sun Jan 02, 2011 7:28 pm
by toffeenut2006
Look forward to seeing this, KUTGW.

Posted: Wed Jan 26, 2011 12:05 pm
by ArtVandelay
Has there been any progress on this?

Posted: Tue Feb 01, 2011 8:27 am
by UHS_2010
Sorry for the giant delay in updates guys, I have been overwhelmed with work, and college...

I hate to say, but there has been no progress since my last update. Why? The first reason is the fact that I lost my other team member. He was much more experienced in c++, and was able to help me understand and "create" each feature in the game.

The last reason is a result of the first. I am buried in c++ code, and do not have the knowledge to continue the project.

This doesnt mean the game isnt scrapped FOREVER. It means that it is scrapped until I can understand more about the code I have in the game, and continue from where I left off.

Posted: Tue Feb 01, 2011 11:03 am
by foxlockbox
UHS_2010 wrote:Sorry for the giant delay in updates guys, I have been overwhelmed with work, and college...

I hate to say, but there has been no progress since my last update. Why? The first reason is the fact that I lost my other team member. He was much more experienced in c++, and was able to help me understand and "create" each feature in the game.

The last reason is a result of the first. I am buried in c++ code, and do not have the knowledge to continue the project.

This doesnt mean the game isnt scrapped FOREVER. It means that it is scrapped until I can understand more about the code I have in the game, and continue from where I left off.
Really sad to hear this mate, well if you look at the positive side atleast you're getting alot more c++ experience. :)

Posted: Tue Feb 01, 2011 3:10 pm
by Tasku
Real life comes first! Take no stress of this project. Take care of work and college first.

Like Foxlockbox said, atleast you get some experience that may be helpful later on. :-)

Posted: Tue Feb 01, 2011 4:34 pm
by philou21
I feel bad for you but don't worry about this. Been patient is the key! :thup:

Posted: Tue Feb 01, 2011 6:37 pm
by Ogilthorpe
Sorry to hear that development has stopped for now, you have a very ambitious idea for your game that would be fantastic when completed.
Study that C++ hard!

Posted: Wed Feb 02, 2011 2:27 am
by YZG
Like they said. This project has reached interesting levels and it will be something solid to build upon when you return with better programming knowledge. You are full of ideas and have worked on a novel concept in a much more promising way than similar projects I have seen elsewhere. Pausing now to gain more knowledge isn't a bad thing at all. Meanwhile, the project will mature in your mind. When you return to it, you will have all the tools to craft it into an even better thing than what it was becoming.

Kudos for your work so far and good luck with your real life obligations!

- YZG

Posted: Wed Feb 02, 2011 7:34 am
by UHS_2010
Thank you for everyone's support. It is good knowing that I had a good following of people who supported my project. I am in college to get my bachelors of computer science degree, so by the time I hit my 4th year I should be able to do just about anything in c++.

I cannot help but to feel that I let myself down by stopping the project thus far. I was so close to the end! (the game could be played for 1 complete season!) All i needed to do was add the extra features, and smooth out the current ones.

When I return to the project, it should be relatively easy to complete.

To give you a good idea on how much pages of code we had accumulated in the few short months of development...we counted just over 500 pages (we were testing a bunch of features at the time).

Posted: Wed Feb 02, 2011 7:41 pm
by archibalduk
I'm really sorry to hear that. It's incredible to hear that the game could be played for a complete season. You must have gotten so far - how frustrating. :cry:

I really hope you can return to this soon as I know we'd all love to see you game become reality.

Btw, is there any chance of making what you have done available (I mean the game executable; not the source code of course)? Perhaps people could try it out and give you feedback. Then when you (hopefully) continue work, you'll have some useful comments/feedback. :-k

Posted: Thu Feb 03, 2011 3:46 pm
by Stupot11
it would be great to play another hockey manager game, been playing this 2007 version far too long :-)

Re: Ultimate Hockey Sim

Posted: Fri Apr 29, 2011 6:30 pm
by lueiGi
Any updates on this? Sounds quite interesting.

Re:

Posted: Fri Apr 29, 2011 6:45 pm
by bruins72
Read up above in the thread. He said the he's not able to develop the game any more at this time. It's on the back burner.

UHS_2010 wrote:Sorry for the giant delay in updates guys, I have been overwhelmed with work, and college...

I hate to say, but there has been no progress since my last update. Why? The first reason is the fact that I lost my other team member. He was much more experienced in c++, and was able to help me understand and "create" each feature in the game.

The last reason is a result of the first. I am buried in c++ code, and do not have the knowledge to continue the project.

This doesnt mean the game isnt scrapped FOREVER. It means that it is scrapped until I can understand more about the code I have in the game, and continue from where I left off.

Re: Ultimate Hockey Sim

Posted: Sat Apr 30, 2011 4:45 am
by lueiGi
I saw that, but it has been three months since that post and I figured it was worth asking.

Re: Some early screenshots

Posted: Wed May 04, 2011 7:34 am
by DK_Hockey
Hey all.

Are there any update on this game? And are the game build up on the 2007 version?

Re: Some early screenshots

Posted: Wed May 04, 2011 3:26 pm
by bruins72
Check out the other posts in this thread from UHS_2010. He's had to halt work on this because he needs/wants to learn more about programming to accomplish this. His plan was to build this game from scratch. EHM 2007 is owned by SI Games. He wouldn't be able to build off of their game.

Re: Ultimate Hockey Sim

Posted: Wed Jun 01, 2011 10:29 am
by IceTimer
Please whatever you do make the AI staff's good, or at least better than EHM, try to make them realistic, coaches, GM's, scouts, etc, because in EHM like none of them were good, like no more naff signings, drafting and trades please, I want a real challenge.

Re: Ultimate Hockey Sim

Posted: Wed Jun 01, 2011 12:50 pm
by Deleted 25-08-19
IceTimer wrote:Please whatever you do make the AI staff's good, or at least better than EHM, try to make them realistic, coaches, GM's, scouts, etc, because in EHM like none of them were good, like no more naff signings, drafting and trades please, I want a real challenge.
Are u serious? or bad troll?
ffuu

Re: Ultimate Hockey Sim

Posted: Wed Jun 01, 2011 4:38 pm
by philou21
:dunno:

[UHS] Historical teams

Posted: Tue Jun 28, 2011 7:40 pm
by The Leaf
Wouldn't it be cool to add a mode where you can take over any team in any era? I was just thinking how it'd be nice where I could take over the Leafs from the 90's and get them that elusive cup or to take over in '67 and prevent this drought from happening.

Re: Historical teams

Posted: Tue Jun 28, 2011 8:43 pm
by bruins72
You just posted this in the Dabo hockey manager thread. It's fine over there but useless here. Ultimate Hockey Simulator is no longer in development.