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				Posted: Tue Jul 21, 2009 12:17 am
				by aadam
				And how do I get an enforcer to fight? The computer teams can fight whenever they want without getting an instigator call. In a game I won 9-1 there were 7 fights, including 5 which broke out at the same time in the late 3rd (even between goalies). I guess it was not my team that was frustrated, but still the opponent didn't even get a single instigator penalty. When I try to fight and set my enforcers to 'encouraged', they always get 17 minutes. So how does the computer do it?
			 
			
					
				
				Posted: Fri Jul 31, 2009 9:50 am
				by McQwak
				How can I recognize, who won the fight in game? For example this:

Is there some certain play-by-play commentary sentence or something like that? Or the winner is the one who made the last punch? I can't find it in any in-game statistics. Thanks.
 
			 
			
					
				
				Posted: Fri Jul 31, 2009 11:40 am
				by A9L3E
				There are "Fights" and "Fights Won" stats available in player stats section and league's player stats section. You need to scroll thought stats using little arrows. They are at the same level as GP/G/A etc. Hope you understood.
			 
			
					
				
				Posted: Fri Jul 31, 2009 11:50 am
				by McQwak
				A9L3E wrote:There are "Fights" and "Fights Won" stats available in player stats section and league's player stats section. You need to scroll thought stats using little arrows. They are at the same level as GP/G/A etc. Hope you understood.
Yes, I know, but I asked about stats that I can access during watching the game. Or some hint to get know whether my fighter won the fight or not. I mean the fight immediately finished.
 
			 
			
					
				
				Posted: Fri Jul 31, 2009 6:40 pm
				by stone169
				McQwak wrote:How can I recognize, who won the fight in game? For example this:

Is there some certain play-by-play commentary sentence or something like that? Or the winner is the one who made the last punch? I can't find it in any in-game statistics. Thanks.
 
I would say that Parros won that fight hands down considering from the screenshot of the play-by-play Parker didn't even land a punch.
 
			 
			
					
				
				Posted: Fri Jul 31, 2009 11:53 pm
				by grits207
				McQwak wrote:A9L3E wrote:There are "Fights" and "Fights Won" stats available in player stats section and league's player stats section. You need to scroll thought stats using little arrows. They are at the same level as GP/G/A etc. Hope you understood.
Yes, I know, but I asked about stats that I can access during watching the game. Or some hint to get know whether my fighter won the fight or not. I mean the fight immediately finished.
 
Usually the guy who lands the last punch is the winner.
 
			 
			
					
				
				Posted: Thu Mar 18, 2010 1:03 am
				by rockville
				Okay, so I've been reading the fighting-threads here, and I wonder. Do you like the fights just for the fighting or does it help the performance of the team? Some of you seem to enjoy racking up monster PIMs. 
Someone said losing a fight could halter the team's momentum; should I worry that Regehr, Warrener and Gaustad (poor Pauly got slaughtered!) all lost their fights so far (11 games, one fight each)?
 
			 
			
					
				
				Posted: Thu Mar 18, 2010 9:19 am
				by McQwak
				Winning a fight turns momentum on your team's side. But often you have to survive 2 mins PK due to instigating 

Losing a fight is bad for your team, certainly. Try to let only real fighters fight. Strenght, size and aggresiveness are attributes you should look at when choosing fighters.
 
			 
			
					
				
				Posted: Mon Oct 18, 2010 6:23 pm
				by OliverBeckham
				aadam wrote:And how do I get an enforcer to fight? The computer teams can fight whenever they want without getting an instigator call. In a game I won 9-1 there were 7 fights, including 5 which broke out at the same time in the late 3rd (even between goalies). I guess it was not my team that was frustrated, but still the opponent didn't even get a single instigator penalty. When I try to fight and set my enforcers to 'encouraged', they always get 17 minutes. So how does the computer do it?
This has been happening to me as well any ideas guys?
 
			 
			
					
				
				Posted: Mon Oct 18, 2010 9:43 pm
				by OliverBeckham
				Also i have another question, does the size of the enforcer come into play in the game? As in will a 6 foot 6 player beat a smaller framed 5ft 8 player etc?
Also for checking physical etc?
			 
			
					
				
				Posted: Tue Oct 19, 2010 12:53 am
				by timmy_t
				Weight has a lot to do with it.  Heavier is better...    

 
			 
			
					
				FIGHTERS - ENFORCERS
				Posted: Sun Dec 26, 2010 8:17 am
				by OliverBeckham
				What hidden stats do players that  are Enforcers have that helps them?
As in i see in scout report, scary physical strength, intimidates opponents etc?
merged threads /Manimal 
			 
			
					
				Re: FIGHTERS - ENFORCERS
				Posted: Sun Dec 26, 2010 9:39 am
				by Manimal
				OliverBeckham wrote:What hidden stats do players that  are Enforcers have that helps them?
As in i see in scout report, scary physical strength, intimidates opponents etc?
I thought your question belonged in here.
Sportsmanship, temperament, aggression, bravery, dirtyness, agitation, stamina, strength and of course fighting are the attributes that come in handy for a fighter
 
			 
			
					
				
				Posted: Sun Dec 26, 2010 10:49 am
				by OliverBeckham
				Ah so its good to know that there are many variations of an Enforcer/fights thanks manimal, it just makes me think how much more there is to EHM than meets the eye.
			 
			
					
				Re: Getting Fighters to Fight
				Posted: Wed Aug 21, 2013 9:12 pm
				by Kopi
				Ok i guess you all wrote that for 2007 version..what about 2005?
Im doing great with Phoenix and in last 4 seasons win 3 Stanley`s and i decide to make it more interesting to have few goons in my team. 
So i signed Fedoruk and McMorrow. Put then in 4th line and put everything on hard or high or power, also set both of them to fight alawed yet nothing happen. Try also few games with eqal ice time and yet nothing. Is on 2005 so much harder to make them fight then in 2007?
			 
			
					
				Re: Getting Fighters to Fight
				Posted: Sun Sep 01, 2013 11:27 pm
				by Kopi
				Kopi wrote:Ok i guess you all wrote that for 2007 version..what about 2005?
Im doing great with Phoenix and in last 4 seasons win 3 Stanley`s and i decide to make it more interesting to have few goons in my team. 
So i signed Fedoruk and McMorrow. Put then in 4th line and put everything on hard or high or power, also set both of them to fight alawed yet nothing happen. Try also few games with eqal ice time and yet nothing. Is on 2005 so much harder to make them fight then in 2007?
Fedoruk hadnt yet a fight and i even put him few times in 1st line or 2nd line...McMorrow had 3 fights only and all 3 won and same as Fedoruk had him in 2nd line sometimes or 3rd...if i put both in 4rth line and even play eqal it just dont happen. Mcmorrow never had so little PIMs as this year.
Any suggestion guys (ehm 2005).