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Re: Rosters and customisation

Posted: Fri Jan 11, 2013 11:13 pm
by archibalduk
Some more details:

IN-GAME CUSTOMISATION
The game will feature a commissioner mode (i.e. an in-game editing mode), enabling the following to be edited in your saved game:
  • League roster rules
  • League rules
  • League contract rules
  • League regular season game rules
  • League playoff game rules
  • Team/league names and league structure
  • Awards and finances
  • Player editing
  • The scoring level (goals per game)
  • It is possible to move teams, delete teams, add new teams and hold an expansion draft (existing teams can protect their players).
ROSTERS AND CUSTOMISATION
  • In additional to customisable foreigner limits based on the nationality of the league, there is an additional foreigner limit setting based on the nationality of the team. The reason for this is to accommodate for the KHL which has non-Russian teams.
  • The game can start with a fantasy draft.
  • The game can currently handle 8 conferences per league, 4 divisions per conference and 20 teams per division. Presumably this means a maximum of 8x4x20 = 640 teams per league!!
  • An edited saved game can be shared as a quick start (So long as you do not sim any games before sharing).
  • The goals per game will be editable on a per league basis.
  • Penalties will be fully editable on a per league basis. It will be possible to to decide which penalties exist in a league, what the effect of the penalty is and how often they get called on average.
  • There is a father/son field in the DB. However, it is unclear whether it will have any function in version 1.

Re: Rosters and customisation

Posted: Fri Jan 11, 2013 11:20 pm
by philou21
Father/son field? Does this mean that the game will create a kid from example, Crosby, and he could've the same potential as his father??? :-?

Re: Rosters and customisation

Posted: Fri Jan 11, 2013 11:26 pm
by archibalduk
I think at this stage it is just a field in the DB so that we can add a father/son link between players. I don't know whether it is going to have an real effect in game for version 1 (at least that was the last I saw mentioned about it in the public forum). I'd be surprised if there would be a link in abilities/potentials between father and son. I think it's more a "favourite staff" and biographical/statistical thing.

Re: Rosters and customisation

Posted: Fri Jan 11, 2013 11:44 pm
by nino33
Wow! :drool:

Re: Rosters and customisation

Posted: Sat Jan 12, 2013 12:02 am
by philou21
Alright thanks for the reply. That would be freaking awesome that the son could have the same or better or worse potential as his father but still have a good reputation because he is the son of....That could make some choices harder in the game. :-D But this is still a nice addition.

Re: Rosters and customisation

Posted: Sat Jan 12, 2013 1:29 am
by dave1927p
Just because you're the son of a HOF doesn't mean that the player will be any more talented. It doesn't even mean that kid will make it in the NHL or even play the same style. normally it's an advantage in a way because they have their fathers fitness. I'd be happy if it said in the players profile "Son of X". Hopefully they are able to work that in.

Re: Rosters and customisation

Posted: Sat Jan 12, 2013 1:33 am
by batdad
As long as under Henrik Samuelsson it says "Son of:" "son of A pain"

argh...filter. I assume you can all guess what it means.

Re: Rosters and customisation

Posted: Sat Jan 12, 2013 1:44 am
by philou21
dave1927p wrote:Just because you're the son of a HOF doesn't mean that the player will be any more talented.
That's why I'm saying he could be better, the same or worse but still can have a great reputation just because he is the son of.....just like in real life. So you'll need to scout well or you would be in trouble.