Re: Rosters and customisation
Posted: Fri Jan 11, 2013 11:13 pm
Some more details:
IN-GAME CUSTOMISATION
The game will feature a commissioner mode (i.e. an in-game editing mode), enabling the following to be edited in your saved game:
IN-GAME CUSTOMISATION
The game will feature a commissioner mode (i.e. an in-game editing mode), enabling the following to be edited in your saved game:
- League roster rules
- League rules
- League contract rules
- League regular season game rules
- League playoff game rules
- Team/league names and league structure
- Awards and finances
- Player editing
- The scoring level (goals per game)
- It is possible to move teams, delete teams, add new teams and hold an expansion draft (existing teams can protect their players).
- In additional to customisable foreigner limits based on the nationality of the league, there is an additional foreigner limit setting based on the nationality of the team. The reason for this is to accommodate for the KHL which has non-Russian teams.
- The game can start with a fantasy draft.
- The game can currently handle 8 conferences per league, 4 divisions per conference and 20 teams per division. Presumably this means a maximum of 8x4x20 = 640 teams per league!!
- An edited saved game can be shared as a quick start (So long as you do not sim any games before sharing).
- The goals per game will be editable on a per league basis.
- Penalties will be fully editable on a per league basis. It will be possible to to decide which penalties exist in a league, what the effect of the penalty is and how often they get called on average.
- There is a father/son field in the DB. However, it is unclear whether it will have any function in version 1.