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Re: Feedback on the simulation

Posted: Wed Jul 22, 2015 12:54 pm
by dabo
I wish cpu controlled teams would send out more trade proposals. I am in year 2027 now and over the years I have had like 5-6 proposals. It seems ok between cpu teams though.

Re: Feedback on the simulation

Posted: Wed Jul 22, 2015 1:10 pm
by ClassicSwarley
dabo wrote:I wish cpu controlled teams would send out more trade proposals. I am in year 2027 now and over the years I have had like 5-6 proposals. It seems ok between cpu teams though.
Doesn't happen to me at all, if you make some players available, you can get A LOT of trade proposals. Actually, they piddle me off quite often because why would I want to trade away McDavid for a 1st and a 2nd? Sometimes the proposals are silly ;)

Re: Feedback on the simulation

Posted: Wed Jul 22, 2015 2:00 pm
by dabo
Teams are interested in several of my players but they never pull the trigger and make me an offer.

Re: Feedback on the simulation

Posted: Sat Jul 25, 2015 2:13 pm
by visualdarkness
I got 10+ offers a week for players since December in my Sharks challenge game, despite setting them to untouchable as I''m not allowed to trade them. It felt so good to pass the trade deadline to bring an end to it...

Re: Feedback on the simulation

Posted: Tue Jul 28, 2015 1:08 am
by Be26
There are a few things that I think could use changing and that I've observed in my watcher game so far. I'm currently 12 years in and there are patterns starting to emerge that don't appear to make sense. No criticism of the game designers is intended here, these are just confusing things I've found.

1) Goaltenders are awarded the Conn Smythe far too often. Goalies are obviously important and the small sample size of the playoffs probably magnifies the effect, but only two of the twelve CS Trophies that have been awarded so far have gone to non-goaltenders. It doesn't even appear to be a straightforward 'who has highest rating? goaltender? goaltender wins!' situation - take last year, where Pittsburgh goalie Linus Ullmark beat Colorado's Steven Stamkos despite Stamkos leading the league in playoff scoring, tallying a higher average rating and the only detractor being that he was playing on the losing side.

2) Likewise, the Jack Adams just goes straight to the coach whose team won the Stanley Cup. Only one of the twelve winners of the Adams didn't win the Stanley Cup that year, and that was Adam Oates who took New Jersey to the Finals and won the President's Trophy. Compare this to the real world - the last person to win the Adams and the Cup in the same year was John Tortorella in 2004, and the last man to win the Adams and the President's Trophy was Joel Quenneville, way back in 2000. I'm honestly not sure what criteria should be considered, but some measure to give the coach whose team made the greatest improvement would probably help.

3) The Hall of Fame is messed up. Among some of the most egregious players the game has allowed entry: Todd Bertuzzi, Mike Ribeiro, Jason Pominville, Alexander Semin, Olli Jokinen, Kari Lehtonen, Jimmy Howard, Rick Nash and Fredrik Andersen, who ostensibly made the cut with 328 wins in 665 games and really would have been the final nail in the coffin of the Hall being the home of the truly exceptional. The barriers to entry have to be made much, MUCH higher.

4) Too many teams are letting superstars and award winners walk in free agency. This one might be explained in part by players wanting to test the market or teams willingly giving up on them, but what on Earth inspires the Kings to let Anze Kopitar go in free agency the season he wins the Selke? Or take Seattle, which allowed first Drew Doughty then Cam Fowler to become free agents and in both cases, doing it after another Norris-winning year? Those awards are given to the best of the best and those are players teams should be breaking the bank to keep on board, not jettisoning.

Re: Feedback on the simulation

Posted: Tue Jul 28, 2015 3:13 pm
by Asher413
Be26 wrote:There are a few things that I think could use changing and that I've observed in my watcher game so far. I'm currently 12 years in and there are patterns starting to emerge that don't appear to make sense. No criticism of the game designers is intended here, these are just confusing things I've found.

3) The Hall of Fame is messed up. Among some of the most egregious players the game has allowed entry: Todd Bertuzzi, Mike Ribeiro, Jason Pominville, Alexander Semin, Olli Jokinen, Kari Lehtonen, Jimmy Howard, Rick Nash and Fredrik Andersen, who ostensibly made the cut with 328 wins in 665 games and really would have been the final nail in the coffin of the Hall being the home of the truly exceptional. The barriers to entry have to be made much, MUCH higher.
I also think what *may* solve this is if they put in a per year requirement. Make the AI sit down once a year and pick 5 or a set number. I'm willing to bet the issue comes from the games 'need' to immediately purge players once they retire, so it's making a yes/no choice right when they retire (and those standards aren't high enough)

In my 2006 database game, during the first offseason it felt the need to put in solid players such as Stephanie Richer, Scott Mellanby and Frankie Olaussen. Still questionable choices include Pierre Turgeon and Sean Burke. 11 players went in before the first August.

Re: Feedback on the simulation

Posted: Tue Jul 28, 2015 4:24 pm
by Saapas
I think the Hall of Fame is more like the place where you can go and see how players did in their careers since the stats don't save anywhere else if I am correct. :-k

Re: Feedback on the simulation

Posted: Tue Jul 28, 2015 6:34 pm
by Filip Croatia
Saapas wrote:I think the Hall of Fame is more like the place where you can go and see how players did in their careers since the stats don't save anywhere else if I am correct. :-k

That really should be corrected. I mean, this game is so great and simply it is sadly to see players like Jason Chimera or Logan Couture entering HHOF. :doh:

Re: Feedback on the simulation

Posted: Tue Jul 28, 2015 8:37 pm
by Alessandro
Changing its name should be enough

Re: Feedback on the simulation

Posted: Tue Jul 28, 2015 9:18 pm
by Manimal
Alessandro wrote:Changing its name should be enough
On the HHOF? :dunno:

Re: Feedback on the simulation

Posted: Tue Jul 28, 2015 9:54 pm
by Filip Croatia
Manimal wrote:
Alessandro wrote:Changing its name should be enough
On the HHOF? :dunno:

I think FHM has option to view all retired players who played in NHL* and their stats (after they retires). MAybe it's what Alessandro thought

Not just NHL, I think any league you play in FHM has that option.

Re: Feedback on the simulation

Posted: Tue Jul 28, 2015 11:33 pm
by peachesgp
I find that inquiring about players is almost useless. I've only gotten an actual offer from a team once, and that offer was ridiculous. Apart from that they tell me they can't come up with any deal that makes sense.

Re: Feedback on the simulation

Posted: Wed Jul 29, 2015 6:56 pm
by Saapas
Both in EHM 07 and EHM:EA before the 15.8 patch it seemed to me almost impossible to score or concede a goal in the last 2 minutes of the game but after that patch it is almost impossible to play the last 2 mins without a goal being made :-k

Re: Feedback on the simulation

Posted: Sun Aug 02, 2015 5:00 pm
by Irriducibile11
I don't want to open a thread so I'll ask here: is there any way to skip days or simulate quicker? I mean do I have other possibilities than clicking on the green "continue" button in the upper right corner, e.g. if I want to jump through a week, or from one gameday to another?

Thanks

Re: Feedback on the simulation

Posted: Sun Aug 02, 2015 5:15 pm
by Tasku
Irriducibile11 wrote:I don't want to open a thread so I'll ask here: is there any way to skip days or simulate quicker? I mean do I have other possibilities than clicking on the green "continue" button in the upper right corner, e.g. if I want to jump through a week, or from one gameday to another?

Thanks
Click on your name at the top menu, and as the second to last option from the top you'll see Go On Vacation. Remember to set instructions for your assistant, so that you don't get any unwanted transactions while you're gone.

Re: Feedback on the simulation

Posted: Sun Aug 02, 2015 6:36 pm
by Filip Croatia
Irriducibile11 wrote:I don't want to open a thread so I'll ask here: is there any way to skip days or simulate quicker? I mean do I have other possibilities than clicking on the green "continue" button in the upper right corner, e.g. if I want to jump through a week, or from one gameday to another?

Thanks

Go to detail level and put all leagues on "qucik sim", by doing that simulating between days will be much faster.

Re: Feedback on the simulation

Posted: Mon Aug 03, 2015 4:19 pm
by Irriducibile11
Hmm okay, I though such a game would have better options Image

But it's okay, I'll check it out, thanks for your help

Re: Feedback on the simulation

Posted: Mon Aug 03, 2015 4:28 pm
by Irriducibile11
One more question though: is there any way to not receive e-mails with news from all around the league? I don't need to read about all the offers, waivers, trades etc. other teams do, I don't care if team X is interested in player Y etc. I can't find the settings for this though.
Thanks.

Re: Feedback on the simulation

Posted: Mon Aug 03, 2015 7:59 pm
by A9L3E
Irriducibile11 wrote:One more question though: is there any way to not receive e-mails with news from all around the league? I don't need to read about all the offers, waivers, trades etc. other teams do, I don't care if team X is interested in player Y etc. I can't find the settings for this though.
Thanks.
I am afraid not.

Re: Feedback on the simulation

Posted: Tue Aug 04, 2015 1:36 pm
by Ivanko
One major issue that I have is ALL players regressing too quickly after they hit age 35. I don't know, if that is the problem of the TBL v74c roster update that I use, or the game itself, but it seems like any player who turns 35 very quickly turns into a useless scrub. I know players usually regress at that age in real life too, but at least a number of the very best players usually remain impactful or at least useful until late 30s.

Here are some examples:
Hossa - at age 36 scored 45 points (61 point irl), then 35 points at age 37, then 13 points at age 38 (most on my team after I traded for him at the deadline). At age 38 and after scoring 13 points I traded him to TB for a 1st and 3rd round pick (completely unrealistic). 1 month later Tampa traded him to Philly for two 4th round picks and a scrub prospect. So in fact they traded a 1st and 3rd for two 4th and a scrub. Hossa proceeded to score 10 points for Philly. (in another game a team traded two 2nd round picks for him only to waive him a few months later after training camp)
Joe Thornton - at age 35 scored 41 points (65 irl), then 16 points at age 36, 7 points at age 37 and played in Germany at age 38.
Pat Marleau - at age 35 scored 76 points (actually better than irl, but...), at age 36 scored 25 points (51 points dropoff from last year), at age 37 scored 30 points, at age 38 scored 5 points
Datsyuk - at age 36 scored 47 points (65 points in 63 games irl), at age 37 scored 51 points, at age 38 scored 21 points, played in Russia at age 39 and had 0,3 PPG there.
Henrik Sedin - 26 points at age 35, 20 points at age 36, played in AHL at age 37 and had 6 points in 24 games there.
Luongo was sent to AHL at age 37.
Same thing happened with Iginla and other players, but I don't have the numbers because they retired.

i think where the problem might actually lie is that speed and/or acceleration are overvalued. All of the above mentioned veteran players retained most of their attributes at a high level, only significantly loosing speed and acceleration. As soon as that happened, their game took a nose-dive. I am actually observing that with Gaborik in my game. In every year he finished in top-10 in league scoring. This year, aged 35, his speed and acceleration dropped to like 11-12 and suddenly he is scoring at 0,5 PPG pace. I think, it might actually be a problem with the younger players too. I noticed some players having very high attributes across the board, but only having average speed and acceleration, being completely useless on the scoreboard.


Another problem I see with the game is that AI GMs are very incompetent and managing the salary cap. Two years into the game, Steven Stamkos becomes free agent after winning the Art Ross, asks for 11,5M per year long-term and not a single team has the cap space to sign him. He remains unsigned well into August not getting any offers, when I finally take pity on him, make some cap-clearing trades and offer him a contract. The game does not allow me to offer more than 9,2M per year (despite having more cap space) and he rejects me. I try to different lengths of a contract with max salary I can offer and max bonus, including an offer of 12M for 1 year and he rejects it all, unwilling to compromise from his 11,5M for 5 years, despite my offers being the only ones he ever got that summer. Eventually, in September, I offer 4 years at 9,66M cap hit and he accepts it.

Re: Feedback on the simulation

Posted: Tue Aug 04, 2015 1:39 pm
by Irriducibile11
A9L3E wrote:
Irriducibile11 wrote:One more question though: is there any way to not receive e-mails with news from all around the league? I don't need to read about all the offers, waivers, trades etc. other teams do, I don't care if team X is interested in player Y etc. I can't find the settings for this though.
Thanks.
I am afraid not.
Image

I guess I'll always just have to click on "read all" when I get 55 e-mails per day on stuff I don't care about.

Thanks.

Re: Feedback on the simulation

Posted: Tue Aug 04, 2015 3:05 pm
by CeeBee
My biggest complaint is that since day 1 of EA centers have been vastly underrated in not only ratings but scoring. It's happening in both my saves and every year but just looking now at the top scoring in the NHL and AHL only 5 and 4 of the top 24 points getters are centers. Last season in IRL 15 of the top 24 scorers were centers.

Re: Feedback on the simulation

Posted: Wed Aug 05, 2015 12:45 am
by Andrew55
Ivanko wrote:One major issue that I have is ALL players regressing too quickly after they hit age 35. I don't know, if that is the problem of the TBL v74c roster update that I use, or the game itself, but it seems like any player who turns 35 very quickly turns into a useless scrub. I know players usually regress at that age in real life too, but at least a number of the very best players usually remain impactful or at least useful until late 30s.

Here are some examples:
Hossa - at age 36 scored 45 points (61 point irl), then 35 points at age 37, then 13 points at age 38 (most on my team after I traded for him at the deadline). At age 38 and after scoring 13 points I traded him to TB for a 1st and 3rd round pick (completely unrealistic). 1 month later Tampa traded him to Philly for two 4th round picks and a scrub prospect. So in fact they traded a 1st and 3rd for two 4th and a scrub. Hossa proceeded to score 10 points for Philly. (in another game a team traded two 2nd round picks for him only to waive him a few months later after training camp)
Joe Thornton - at age 35 scored 41 points (65 irl), then 16 points at age 36, 7 points at age 37 and played in Germany at age 38.
Pat Marleau - at age 35 scored 76 points (actually better than irl, but...), at age 36 scored 25 points (51 points dropoff from last year), at age 37 scored 30 points, at age 38 scored 5 points
Datsyuk - at age 36 scored 47 points (65 points in 63 games irl), at age 37 scored 51 points, at age 38 scored 21 points, played in Russia at age 39 and had 0,3 PPG there.
Henrik Sedin - 26 points at age 35, 20 points at age 36, played in AHL at age 37 and had 6 points in 24 games there.
Luongo was sent to AHL at age 37.
Same thing happened with Iginla and other players, but I don't have the numbers because they retired.

i think where the problem might actually lie is that speed and/or acceleration are overvalued. All of the above mentioned veteran players retained most of their attributes at a high level, only significantly loosing speed and acceleration. As soon as that happened, their game took a nose-dive. I am actually observing that with Gaborik in my game. In every year he finished in top-10 in league scoring. This year, aged 35, his speed and acceleration dropped to like 11-12 and suddenly he is scoring at 0,5 PPG pace. I think, it might actually be a problem with the younger players too. I noticed some players having very high attributes across the board, but only having average speed and acceleration, being completely useless on the scoreboard.


Another problem I see with the game is that AI GMs are very incompetent and managing the salary cap. Two years into the game, Steven Stamkos becomes free agent after winning the Art Ross, asks for 11,5M per year long-term and not a single team has the cap space to sign him. He remains unsigned well into August not getting any offers, when I finally take pity on him, make some cap-clearing trades and offer him a contract. The game does not allow me to offer more than 9,2M per year (despite having more cap space) and he rejects me. I try to different lengths of a contract with max salary I can offer and max bonus, including an offer of 12M for 1 year and he rejects it all, unwilling to compromise from his 11,5M for 5 years, despite my offers being the only ones he ever got that summer. Eventually, in September, I offer 4 years at 9,66M cap hit and he accepts it.
yeah, that's an issue i reported a while ago, as soon as the players turn 35 they become worse, it's like a coded age of declining, pretty annoying and unrealistic. Players should decline in different ages, 35,36,37,etc.

About the salary management, i guess the AI isn't programmed to recognize when great players are going to be Free Agents so they don't plan and clear cap space for them

Re: Feedback on the simulation

Posted: Wed Aug 05, 2015 2:15 am
by Asher413
Andrew55 wrote:yeah, that's an issue i reported a while ago, as soon as the players turn 35 they become worst, it's like a coded age of declining, pretty annoying and unrealistic. Players should decline in different ages, 35,36,37,etc.

About the salary management, i guess the AI isn't programmed to recognize when great players are going to be Free Agents so they don't plan and clear cap space for them
One of the games I have played: Pro Cycling manager, at least in their 2010-12 editions have an attribute: Decline age. This would help for the Jagr's of the world, and allowed for those that do end up burning out at 31.

Re: Feedback on the simulation

Posted: Thu Aug 06, 2015 3:31 pm
by A9L3E
The declining age could be determined by already existing attributes, such as determination, ambition, natural fitness, professionalism, etc.