

WooHoo!Loosie wrote:...Imagine being able to back to a W-L-T stat line with no shootouts?
Wow! Fantastic!archibalduk wrote: This is only the tip of the iceberg - the database design is extremely flexible and is going to give us a lot of possibilities.
"Foreigner" isn't definable. However, I believe there is a similar setting (not yet shown on the screenshot) which takes into account the former soviet states or thereabouts.nino33 wrote:Is Foreigners definable?
i.e. "Max. Foreign Players On Roster/Dressed" - how is Foreigner defined?
Is there any control over which countries are "Foreign"?
I'm of course thinking about keeping Russians in Russia in the 1974 database, while allowing for some Swedes/Finns to come to NA and the NHL (detailed Foreigner defineability may also be useful/applicable with the modern KHL)
Yes, you can add dual nationalities.nino33 wrote:Is dual citizenship part of FHM?
With the 1974 database maybe while in the 70s-80s I could have a "0 Foreigners NHL" but have some dual citizenship Swedes/Finns/etc with declared home citizenship + Canada or US citizenship so they could come to the NHL? Then change to unlimited Foreigners in 1989
You can certainly create as many leagues as you want and you can set minimum and maximum age limits. I don't know what player development has been tested by the devs. However those ages are below the scope of the ages of the players in the playable leagues we are testing.nino33 wrote:AND - with the EHM game starting at Bantam, I added PeeWee/Atom/Novice/Tyke/Mite Leagues for players age 1-13…will I be able to create all the “kids leagues” in FHM like I have with the EHM version of the 1974 database? If yes, will FHM be able to handle player development from such young starting ages?
I'm not sure I'm afraid. I'm guessing you could add players so they'd appear as UFAs or in the minor leagues reserve list - but that is purely a guess. Your best bet is to ask JeffR in this thread: http://www.ootpdevelopments.com/board/f ... lay-4.htmlnino33 wrote:Is there any way of importing Draft Classes at the youngest applicable age in FHM?
Or (assuming I can have the kids leagues in FHM) when play with the 1974 database reaches about 1990 in-game would I be looking at overwriting the fake players the game creates with the IRL (born after 1974) players?
I'm afraid promotion/relegation is unlikely to be possible for leagues with conferences/divisions.batdad wrote:NHL/AHL relegation? WHL/BCHL relegation? Relegation anywhere? Too freaking awesome. I would love to be able to take a naff AHL or ECHL team and have them work their way into the NHL and then win the freaking Stanley Cup with them. Too amazing stuff.
Its not that hard to implimentarchibalduk wrote:I'm afraid promotion/relegation is unlikely to be possible for leagues with conferences/divisions.batdad wrote:NHL/AHL relegation? WHL/BCHL relegation? Relegation anywhere? Too freaking awesome. I would love to be able to take a naff AHL or ECHL team and have them work their way into the NHL and then win the freaking Stanley Cup with them. Too amazing stuff.It's just those leagues that are undivided (i.e. those that don't have conferences and divisions - such as the Eliterserien, etc).
Here we go, the Batdad Curmudgeons, replacing the Phoenix Coyotes !batdad wrote:AH, so I would have to undivide the NHL and do things that way? Cool. Should be easy to do when I rename all the teams anyway. Cause you know I cannot wait to do that. Yeah right.
It's easy to rename them all the St. Louis Blues. Problably will not take that much time.batdad wrote:Should be easy to do when I rename all the teams anyway. Cause you know I cannot wait to do that. Yeah right.
hmm, I guess you could backup your save game file into a separate folder every month. Although an in game feature would come in handyRomaGoth wrote:Something I would love to see is being able to save multiple games during a season, much like you can in EHM. I tend to save my games about once a month throughout a season so in case something happens to the files I can go back and reload a previous save. I bring this up because in the OOTP games (Out of the Park Baseball) you cannot save in that manner, it only saves over previous saves which is quite annoying. If something corrupts the current game you have to start from scratch again. Of course, there may be a way around that in OOTP but I haven't found it.
I just hope FHM has a save system more similar to EHM and not like OOTP.
Good point and 100% necessary!RomaGoth wrote:Something I would love to see is being able to save multiple games during a season, much like you can in EHM. I tend to save my games about once a month throughout a season so in case something happens to the files I can go back and reload a previous save. I bring this up because in the OOTP games (Out of the Park Baseball) you cannot save in that manner, it only saves over previous saves which is quite annoying. If something corrupts the current game you have to start from scratch again. Of course, there may be a way around that in OOTP but I haven't found it.
I just hope FHM has a save system more similar to EHM and not like OOTP.
Like archi mentioned in the other thread, i don't think it could happen with new game like this. Some major glitches would turn people off entirely and could end up hurting the game in the end.umwoz wrote:It seems likely they go the "minecraft route" at this point of releasing a paid beta that grants access to the full version. It would bring in some cash while they are working on the game and give them more flexibility in regards to a final release date.
Given the fact that they have said we will get to play "sooner than later" in a recent update, I would say it is the most likely scenario.dave1927p wrote:Like archi mentioned in the other thread, i don't think it could happen with new game like this. Some major glitches would turn people off entirely and could end up hurting the game in the end.umwoz wrote:It seems likely they go the "minecraft route" at this point of releasing a paid beta that grants access to the full version. It would bring in some cash while they are working on the game and give them more flexibility in regards to a final release date.
Actually, I thought it could likely happen (see my post below from earlier this month).dave1927p wrote:Like archi mentioned in the other thread, i don't think it could happen with new game like this. Some major glitches would turn people off entirely and could end up hurting the game in the end.umwoz wrote:It seems likely they go the "minecraft route" at this point of releasing a paid beta that grants access to the full version. It would bring in some cash while they are working on the game and give them more flexibility in regards to a final release date.
archibalduk wrote:No I meant you pay full price. Just a wild guess and, to be honest, I hope I'm wrong. I don't think a public beta would be of any benefit at all. You'd have some people whining that the game is too incomplete to be playable and others posting hundreds of unrealistic/elaborate feature requests. How would the devs filter through things - bearing in mind they have no time to check the forums...drewst18 wrote:I don't know if it will make sense to do a free pre-release if that is what you are getting at.
A public release candidate, on the other hand, would be more suitable (just like SI did with EHM back in the day and with FM 2013). It'd be a lot closer to final polished version and there should, theoretically, be fewer bugs to find.
That said, the above is all very presumptuous. If the next announcement isn't an early public beta then what I say is entirely irrelevant!But each time I read Sebastian's post, it seems like the only thing that fits in with what he's saying:
We will make an announcement about FHM soon (actually, a few more). We changed our plans a bit...
Everyone will have a chance to play the game rather sooner then later.