EHM:EA Attribute testing (from July 2015)
Posted: Sat Jan 16, 2016 9:08 pm
Greetings!
Last summer I did some extensive testing of Attributes and development in the new EHM. While things have most definitely changed somewhat since then (been refined/tweaked), I think the information is still interesting and informative.....in particular I was thinking about the new EHM online play, and those who were experienced with 05 but not so much 07 or the new EHM might find the information helpful.
Initially this information was just shared with TBL Researchers
Last summer I did some extensive testing of Attributes and development in the new EHM. While things have most definitely changed somewhat since then (been refined/tweaked), I think the information is still interesting and informative.....in particular I was thinking about the new EHM online play, and those who were experienced with 05 but not so much 07 or the new EHM might find the information helpful.
Initially this information was just shared with TBL Researchers
nino33 wrote:Over the last couple weeks I've been running 3 test games, using 112 skaters and 16 goalies (age 13-23 at start-up) and I looked at all Attributes on a yearly basis.....I've just finished compiling the first 12 years of data from Text 1 and Text 2, and I've decided I've got enough "data" to answer the questions I wanted to answer.
Essentially I wanted to know
- what Attributes never change
- what Attributes rarely change/only change a little bit when they do change
- what Attributes change "normally"
I've only just this afternoon completed compiling the data, and a few others will be looking at it, so a more detailed breakdown on some Attributes or combination of Attributes is likely forthcoming (for example, at first glance it looks like the skating Attributes develop differently than they did in EHM07...in EHM:EA they seem to develop more "normally").
SKATERS
For skaters the following Attributes are always rated as “1” and never change/grow – One On Ones, Blocker, Glove, Rebound, Recovery and Reflexes.
For skaters, the following Attributes never change, they always maintain the same value – Aggression, Flair, Consistency, Dirtiness, Pass Tendency, Injury Proneness, Agitation and Adaptability.
Ambition, Loyalty, Pressure, Professionalism, Sportsmanship and Temperament are somewhat more likely to change (but still don’t change much).
For skaters, the following Attributes change/develop – Acceleration, Agility, Balance, Speed, Stamina, Strength, Anticipation, Bravery, Creativity, Influence, Teamwork, Work Rate, Checking, Deflections, Deking, Faceoffs, Getting Open, Passing, Pokecheck, Positioning, Slapshot, Stickhandling, Wristshot + Decisions, Important Matches, Fighting, Natural Fitness and Versatility.
GOALIES
For goalies the following Attributes are always rated as “1” and never change/grow – Hitting, Checking, Creativity, Deflections, Deking, Faceoffs, Getting Open, Slapshot and Wristshot.
For goalies, the following Attributes never change, they always maintain the same value – Aggression, Flair, Consistency, Dirtiness, Pass Tendency, Injury Proneness, Agitation and Adaptability.
For goalies Ambition, Loyalty, Pressure, Professionalism, Sportsmanship and Temperament are somewhat more likely to change (but still don’t change much). Fighting is usually a low rating and unlikely to change/doesn’t change much.
For goalies, the following Attributes change/develop – Acceleration, Agility, Balance, Speed, Stamina, Strength, Anticipation, Bravery, Influence, Teamwork, Work Rate, Blocker, Glove, Passing, Pokecheck, Positioning, Rebounds, Recovery, Reflexes, Stickhandling + Decisions, Important Matches, Natural Fitness, Versatility and One On Ones.
For both skaters & goalies Determination rarely change/changes very little.
nino33 wrote:Some examples, looking at the 29 test players (skaters) age 17 or 18 at start-up in Test 1 (most with a -8 or -9 PA).....and looking at the change over 12 years (from 2014 to 2026)nino33 wrote:Ambition, Loyalty, Pressure, Professionalism, Sportsmanship and Temperament are somewhat more likely to change (but still don’t change much).
Ambition - 12 saw no change, 4 went down one, 9 went up one, 3 went up two & 1 player went up three
Loyalty - 12 saw no change, 7 went down one, 1 went down two, 8 went up one & 1 player went up three
Pressure - 18 saw no change, 3 went down one, 3 went down two, 1 went down three, 3 went up one & 1 player went up two
Professionalism - 17 saw no change, 6 went down one, 1 went down two, 1 went down four, 4 went up one
Sportsmanship - 19 saw no change, 2 went down one, 1 went down two, 5 went up one, 2 went up two
Temperament - 16 saw no change, 6 went down one, 2 went down two, 1 went down three, 3 went up one, 1 went up two
And continuing on, looking at the same 29 players...Acceleration - all but 3 players saw change, 1 player went down, 25 players went up (average increase/growth of 2.72, range of +1 to +7)nino33 wrote:For skaters, the following Attributes change/develop – Acceleration, Agility, Balance, Speed, Stamina, Strength, Anticipation, Bravery, Creativity, Influence, Teamwork, Work Rate, Checking, Deflections, Deking, Faceoffs, Getting Open, Passing, Pokecheck, Positioning, Slapshot, Stickhandling, Wristshot + Decisions, Important Matches, Fighting, Natural Fitness and Versatility.
Agility - all but 2 players saw change/growth (average increase/growth of 2.22, range of +1 to +3)
Balance - all but 5 players saw change/growth (average increase/growth of 3.33, range of +1 to +5)
Speed - all but 3 players saw change, 1 player went down, 25 players went up (average increase/growth of 3.00, range of +1 to +6)
Stamina - everyone saw an increase (average increase/growth of 5.24, range of +3 to +7)
Strength - all but 5 players saw change/growth (average increase/growth 4.39, range +1 to +9)
Anticipation - all but 2 players saw an increase (average increase/growth 2.96, range +1 to +6)
Bravery - all but 7 players saw change, 3 players went down, 19 players saw an increase (average increase/growth 1.26, range +1 or +2)
Creativity - all but 3 players saw an increase (average increase/growth 2.58, range +1 to +5)
Influence - everyone saw an increase (average increase/growth of 4.38, range of +1 to +6)
Teamwork - all but 3 players saw change, 1 player went down, 25 players saw an increase (average increase/growth 1.60, range +1 to +3)
Work Rate - all but 4 players saw change, 3 players went down, 22 players saw an increase (average increase/growth 1.23, range +1 or +2)
Checking - all but 4 players saw an increase (average increase/growth 3.04, range +1 to +8)
Deflections - everyone saw an increase (average increase/growth of 4.34, range of +1 to +8)
Deking - all but 2 players saw an increase (average increase/growth 3.56, range +1 to +9)
Faceoffs - all but 5 players saw an increase (average increase/growth 4.25, range +1 to +10)
Getting Open - everyone saw an increase (average increase/growth of 4.48, range of +1 to +9)
Passing - everyone saw an increase (average increase/growth of 5.03, range of +1 to +8)
Pokecheck - all but 4 players saw change, 1 players went down, 24 players saw an increase (average increase/growth 3.00, range +1 to +8)
Positioning - everyone saw an increase (average increase/growth of 5.86, range of +3 to +9)
Slapshot - all but 2 players saw an increase (average increase/growth of 4.15, range of +1 to +8)
Stickhandling - everyone saw an increase (average increase/growth of 4.31, range of +1 to +8)
Wristshot - everyone saw an increase (average increase/growth of 4.00, range of +1 to +8)
Decisions - all but 3 players saw an increase (average increase/growth of 2.38, range of +1 to +5)
Important Matches - all but 4 players saw an increase (average increase/growth of 3.04, range of +1 to +10)
Fighting - all but 3 players saw change, 1 players went down, 24 players saw an increase (average increase/growth 2.28, range +1 to +6)
Natural Fitness - all but 4 players saw an increase (average increase/growth of 2.00, range of +1 to +4)
Versatility - everyone saw an increase (average increase/growth of 4.86, range of +1 to +6)
P.S. In this case the 29 skaters were made up of 7 defenseman and 22 forwards. Ideally such testing/review would be done looking at just defensemen, or just wingers, or just centermen.....I also think, in addition to Position, the Player Role has an impact on what Attributes develop/how much
But the above still gives a reasonable indication of how Attributes that change do so.....based on the Attribute the lower/higher ranges are indicative of the different Positions/Player Roles. I think if you looked at all defensive D and compared them with all pointman D you'd see the patterns even clearer. Another such example would be comparing all Power Forwards with all Playmakers, etc etc
EDIT - Looks like I forgot to include Hitting in the post/data above