Shindigs wrote:Let's look at two over-budgeted all around centers.
Some background on the all around Player Role (and editing in general)...
A few months after the new EHM was released (back in 2015) it was clear that "all around" was a weak Player Role (I remember Manimal and I talking about it).
I use the Player Roles in conjunction with Offensive/Defensive Player Role and the unchanging/permanent Attributes "as a group" & then I look at Attributes (considering Key/Essential/Non-Essential/Irrelevant/Regular Attributes along with player age)
Your comments (including your next quote) shows, you don't understand what Key/Essential/Non-Essential/Irrelevant Attributes are (and how average Attribute value for CA works) so you aren't understanding when you look at things...
Shindigs wrote:The first would be "on budget" and get true 10 (50) in all attributes if his fighting was only set to 1. But even those 9 measly attribute points over budget started to scale him down in the exact same pattern as we see on the 42 CA player who is obviously nowhere near being able to fit those 10 in everything under "budget".
There's no "average" you're aiming for on every individual Attribute
An all around forward has Fighting as his Irrelevant Attribute viewtopic.php?f=110&t=16777 so what's happening makes total sense (and clearly shows you don't understand)
Shindigs wrote:So you see why I consider the attributes to be of another role that that pdf says? Because the game treats them that way.
The PDF doesn't mention the Key/Essential/Non-Essential/Irrelevant Attributes.....it doesn't tell you anything about how to edit Attributes/what weight or value to give them, so no I don't see (that's why I worked to get the OK from Riz to publicly post the Key/Essential/Non-Essential/Irrelevant Attributes that were first posted in 2016)
Shindigs wrote:Now I should point out that which attributes get scaled like this and which end up growing more/less based on role isn't 100% consistent. For our all around center here he will gain acceleration and speed as if it was a key attribute, at a rate higher than most roles in the game.
I've said this before too (in particular the skating Attributes develop more in the new EHM than in EHM07 - these are the "under the hood things" that few understood when they said the new EHM and EHM07 were the same game)
EHM07 used to regularly produce "same style superplayers" for all higher CAs so the Player Role system is better but far from perfect.
I don't edit so that players get such high Attributes myself, but many others do (I feel the some way about Offensive/defensive Role)
Shindigs wrote:Now mind you this tends to create more powerful players, but that's sort of the issue. When something like a winger:sniper gets 17+ in all his skating/offense that matters by like 140ish CA, what's the point in having a scorer with much more than that? It gives some pretty harsh diminishing returns for PA on certain roles, while making it so others rely on extremely high PA to even become as useful as that 140 CA Sniper.
I agree/have been saying similar things since EHM07
Editing can reduce the affect (but most people like the high Attributes...it used to be much, much worse in EHM07)
Shindigs wrote:Do me a favor, setup a save with 10 or 100 or 1000 power forwards who start with 30-40 CA and have -9 or -15 as PA in the db, run that save as many times as you feel is needed to have a big enough sample size and come back and see if you still think that's how it works (hint: you won't).
Why are you using a 30-40 CA?
Recently I tested many hundreds of future NHL players in the 74DB (age 1-13 at startup, starting with a 0 CA) and the range they came out as was 45-61 (which I suspect may still be to low).
I also have the recommendations Riz gave me last year (we've had multiple email discussions about the topic)
A 30-40 start would be appropriate for a player with a PA of 100 or less
Shindigs wrote:I assume you base your "knowledge" on how attributes grow on that huge study you did on the CHL a few years ago?
No, that's just one of many things that's been used over the years (just because I stopped posting everything I've done doesn't mean I've stopped doing things). Most of my knowledge is based on what Riz has said that has been verified by testing (and I haven't stopped learning/testing/communicating with Riz and other editors)
Shindigs wrote:The problem is different roles grow in different ways and IIRC you lumped all forwards together in the same pile when you compiled the results of that study/test or w/e you want to call it. This has lead to you assuming you know how something works, when it doesn't work that way at all.
No, I simply grouped players in spreadsheets for ease of viewing (basic excel functionality lets anyone sort the data however they want); it wasn't meant to show details on Player Role and Attribute development (the tests I did using the entire database did that)
I didn't really compile "results"
I just provided the data and summarized what Attributes never changed, what Attributes rarely changed/didn't change much and what Attributes changed "normally" (which was the point for me.....the data for viewing was for anyone interested in validating things for themselves or looking further into things)
I looked at Attributes and Player Roles individually in the threads that show Forward testing, Defensemen testing and Goaltender testing (an entire database of players/Player Roles); then I passed the test results onto Riz and he tweaked EHM accordingly (so what you're just now noticing I looked into in detail in 2016)
And I've done lots of work since then too, but I don't spend the time posting things like I once did