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Couple questions: faceoffs,Under20 scouting,& widescreen
Posted: Fri Nov 24, 2006 3:19 pm
by Grave77digger
How does a player increase his face off ability? is there any specific training that helps?
How do I scout a tournament like the world Jrs? I have tried about every possible way.
Is there any way to get the game to play at a higher resolution? My widescreen LCD native resolution is 1680x1250.
Re: Couple questions: faceoffs,Under20 scouting,& widesc
Posted: Fri Nov 24, 2006 4:14 pm
by Minstrel
Grave77digger wrote:How does a player increase his face off ability? is there any specific training that helps?
How do I scout a tournament like the world Jrs? I have tried about every possible way.
Is there any way to get the game to play at a higher resolution? My widescreen LCD native resolution is 1680x1250.
1. This is just an "educated guess" of sorts but I've always thought that faceoffs would fall under the 'tactics' category.
2. You have wait until the comp starts then it will show up in your 'Assign Scout' menu like the NHL Entry Draft does.
3. No, the game is fixed at it's standard resolution

Posted: Fri Nov 24, 2006 6:14 pm
by Thundercleese
I'm pretty sure that faceoffs are considered a defensive skill and therefore are trained in the def. skill schedule.
Posted: Fri Nov 24, 2006 6:46 pm
by Minstrel
Thundercleese wrote:I'm pretty sure that faceoffs are considered a defensive skill and therefore are trained in the def. skill schedule.
I'm not sure I follow your reasoning on that though since there is never a time in any NHL game in whihc a defensmen takes a faceoff. So I think if anything it is an offensive skill

I tend toward tactics because there are a lot of tactical decisions that go into winning a faceoff, going forward or pulling back etc. and what happens after is all about tactical settings if you have set your faceoff tactics to drop pass or point shot etc. so I think that if anything I'd exclude defense from being a factor actually.
Posted: Fri Nov 24, 2006 7:38 pm
by Kekkonen
Heh... I would've said offense, because it's forwards who take face-offs.
Posted: Sat Nov 25, 2006 2:15 am
by Xzandrate
Well, I'm going to side with Thundercleese on this one. I assumed it was under Defensive as well. Mostly because when you sort attributes, Faceoff is listed under the Defensive heading.
Posted: Sat Nov 25, 2006 4:24 am
by 3nigm4
I wonder if players in a team can actually train efficiently faceoffs. If you always train with the same teamate you will get to know them and what they gonna do. In real life Faceoff skills come with skillz but also with experience. It might be a mix of off skillz, mental and experience.

Posted: Sat Nov 25, 2006 5:14 am
by batdad
faceoffs are constantly being worked on. Players work on at least 5-6 techniques in practice so they do not become too predictable. Soccer players are usually the best faceoff men, because they are so great with their feet. Peter Zezel was one of the best all time because of soccer. Drury is the same. However, one would think that the Euros would in general be the best at faceoffs if this was all there is to it. Speed ( I mean quickness not skating speed), reflex, hand-eye coordination and strength are huge in this skill.
In terms of EHM the best faceoff men quite often are very strong defensively. Sorry Minty but I have always thought of faceoffs as more defensive than offensive skill wise. Don't know why but I have.
I think the game though trains for it in both categories. I only say this becuase I have Conroy in the game who I have trained exclusively offensively and his faceoffs have improved. I also have Madden who I train defensively only and his have too.
Then again,now that I think about it, I have Drury too...and his faceoff skill goes up in general training. So could be that it is tactical? Hmmmm..Nice answer, cover those bases. Tactical set to medium in all 3 groupings. I should be a politician.

Posted: Sun Nov 26, 2006 8:16 pm
by inSTAALed
I think it goes up no matter what training it's on... except maybe goaltender training...
Meh... what do I know? I don't even do my own training...
Posted: Tue Nov 28, 2006 12:44 am
by Shadd666
I don't think there is any specific training program that makes faceoffs improve (even if not really logical...). From what i've seen yet, the guys that improve the more in faceoffs are the ones that make the faceoffs, and sometimes some young players, who have a natural devellopement. It doesn't seem to be based on practice.
And yes, faceoff attribute is under the defensive attributes in EHM07, but it was considered as an offensive attribute in EHM05...

Need for a deeper game manual
Posted: Wed Nov 29, 2006 6:20 pm
by The Senator
The game manual really needs to improve for the next version.Most of the info to really learn the game I have found here,not in the manual.I would not have a clue as how to set up practice without the manual that was written for this forum.The game is very deep and the manual is very shallow.I hope the next version of the game covers all aspects of the game so that beginners will not be so lost.
Posted: Thu Nov 30, 2006 12:29 am
by Shadd666
We do our best here to help beginners (and others if needed, of course

). By the way, i've never seen a lot of manuals that cover a game really well...

Not that annoying for a FPS, but far more for a management game, that's true.
You should also access to the in-game tips here:
(main EHM folder)/data/hints/english.cfg (or whatever language you want)
You can open the file with notepad.
Hope that helps

Posted: Thu Nov 30, 2006 6:17 am
by Kekkonen
I actually kind of like the vagueness of the manual in this regard. Sure, it's a pain if you're just starting out and especially if you have no previous experience in EHM or other SI games, but it does add a certain realism. If you know exactly what there is under the hood in this game, you'll know what to do and what the consequences of your actions are; however, in real life you judge your actions by the results they produce, without necessarily knowing whether the results came about because of or despite what you did.
Kind of reminds me of the case of my favorite CRP, Planescape: Torment. The manual for that game gave away very little about the universe it was set in -- and for a good reason.
Help manual
Posted: Thu Nov 30, 2006 5:53 pm
by The Senator
Shadd666 wrote:We do our best here to help beginners (and others if needed, of course

). By the way, i've never seen a lot of manuals that cover a game really well...

Not that annoying for a FPS, but far more for a management game, that's true.
You should also access to the in-game tips here:
(main EHM folder)/data/hints/english.cfg (or whatever language you want)
You can open the file with notepad. that helps

I have access to the tips file folder,but thank you for the reply.I have a baseball sim game that is very deep with many screens.Each screen has a help file specific to that screen.It is a beautiful setup.Thanks again.
Posted: Fri Dec 01, 2006 2:59 am
by inSTAALed
Would that be OOTP, Senator?
Blackcats was playing it quite a bit a few months back.
Answer to question
Posted: Sat Dec 02, 2006 5:09 pm
by The Senator
To answer your question Instaaled,the name of the game is baseball Mogul.It only cost twenty bucks at Circuit City.It also has a big forum like this one.If you like baseball,check it out.
Re: Answer to question
Posted: Sat Dec 02, 2006 6:33 pm
by inSTAALed
The Senator wrote:To answer your question Instaaled,the name of the game is baseball Mogul.It only cost twenty bucks at Circuit City.It also has a big forum like this one.If you like baseball,check it out.
I'll take a look for sure.
I know I have seen it before but thought nothing of it because I had OOTP but for 20 bucks I am willing to give it a shot.
