Hi,
I'd just like to know how can I "determine" the Current Ability of a player.
In other words, I want to make sure the "skills" I give to a players "fits" his CA.
I'm trying to "mod" something I want to make sure I'm entering skills that fits with the CA.
Best Regards, Mx
How to "count" Current Ability?
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Data Editing Forum: Editing the game, databases or saved games. Home of the EHM Editor and the EHM Assistant.
Game Add-ons Forum: Database projects, graphics and sounds. Any discussion which does not relate to editing databases or saved games.
Game Knowledge Discussion: Attributes, coaching, drafting, scouting, tactics and training/practice.
Rosters Forum: Discussion relating to all database and roster projects for Eastside Hockey Manager.
Technical Support: Difficulties, crashes and errors when installing or running the game (and nothing else). Any issues relating to the TBL Rosters must be posted in the TBL Rosters forum. Questions about how to install add-ons must be posted in the Game Add-ons Forum.
General EHM Chat: Anything relating to Eastside Hockey Manager 2004 / 2005 / 2007 / 1 which does not fall within any of the other forums.
Please carry out a forum search before you start a new thread.
- bruins72
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There was a chart around here somewhere. I don't have the time to dig up the thread. I had it copied in a file that I saved though...
CA Average Minimum Maximum
10 4.5 1 10.5
20 5 1 11
30 5.5 1 11.5
40 6 1 12
50 6.5 1 12.5
60 7 1 13
70 7.5 1.5 13.5
80 8 2 14
90 8.5 2.5 14.5
100 9 3 15
110 9.5 3.5 15.5
120 10 4 16
130 10.5 4.5 16.5
140 11 5 17
150 11.5 5.5 17.5
160 12 6 18
170 12.5 6.5 18.5
180 13 7 19
190 13.5 7.5 19.5
200 14 8 20
Sorry, the formatting doesn't line up but you should be able to figure it out still. First column is the CA, second is the average attribute ability, third is the minimum attribute ability, and final is the max attribute ability. Of course, this doesn't apply to everything. Certain mental attributes stay constant. Still, these are a good general rule of thumb to apply.
CA Average Minimum Maximum
10 4.5 1 10.5
20 5 1 11
30 5.5 1 11.5
40 6 1 12
50 6.5 1 12.5
60 7 1 13
70 7.5 1.5 13.5
80 8 2 14
90 8.5 2.5 14.5
100 9 3 15
110 9.5 3.5 15.5
120 10 4 16
130 10.5 4.5 16.5
140 11 5 17
150 11.5 5.5 17.5
160 12 6 18
170 12.5 6.5 18.5
180 13 7 19
190 13.5 7.5 19.5
200 14 8 20
Sorry, the formatting doesn't line up but you should be able to figure it out still. First column is the CA, second is the average attribute ability, third is the minimum attribute ability, and final is the max attribute ability. Of course, this doesn't apply to everything. Certain mental attributes stay constant. Still, these are a good general rule of thumb to apply.
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- Learning to skate
- Posts: 1
- Joined: Thu Dec 16, 2010 10:55 pm
I'm starting to edit Finnish Mestis players because the current player attributes aren't in a same page with real life. But I have a problem when it comes to ability because I just can't understand what is that term. I've tried to sum attributes in every possible way but none of them matches with the ability number. For example if I have player with current ability 90 and potential ability 110 and I put all attributes 15 (example!) what is the meaning of ability then?
So if someone even understands my problem, it would be nice if you explained it to me
.
So if someone even understands my problem, it would be nice if you explained it to me

- bruins72
- TBL Admin Team
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For a good idea of what player's CA should be, look at some of the existing players already in the league they're playing in. That should give you a good idea of the range of CAs you should use. Then use the chart I posted above to see what kind of numbers to use for their attributes. I don't know if there is a way to count a player's CA by adding up certain attributes but you can get a good idea of what kind of values to give a player's attributes based on his CA. If a player has a CA in the 120's and is an average skater, you should give his skating skills a number somewhere around 10. If his defense is really poor, try giving checking something around a 4. If his passing is really exceptional (among the best at his level) you could give him a 16. I wouldn't give a player with a 120 CA more than a 16 in any attribute.
Does that make sense?
Does that make sense?