Save game attributes
Posted: Thu Jan 06, 2011 1:36 pm
Hey, I'm in the process of making a scouting utility for EHM, one like Genie Scout in the Football Manager series. I've noticed that some of the player attributes in the save game are on a peculiar scale, e.g. 20-50. What I'm wondering is does anyone have any knowledge on how this system works? I've already figured out how to convert attributes over 200 to the normal attribute range.