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Editing Game Code
Posted: Thu Mar 15, 2012 9:37 pm
by Javs
All this new information that has come forward in the last few months has be interested in NHL EHM 07 again.
My question is, with all of this information, has anyone tried digging deep into the code yet? Maybe finding a way to keep overage CDN Jr. players from leaving their respective teams late in the season to join the NHL? Or finding a way for players to sign longer contracts in the NHL?
Those are my only problems that are holding me back from getting back into EHM full-Red Wings.
Thanks for everything!
EDIT: I would just like to add, I normally would like to look this stuff up myself, but being away from EHM for so long I have fallen far behind in the game.
Re: Editing Game Code
Posted: Thu Mar 15, 2012 10:33 pm
by B. Stinson
Unfortunately, we can't condone looking into the code, since it's against the license agreement (accessing and altering the .EXE).
What has been going on so far, I believe, has all been to do with data that's loaded into memory at run-time, so it's not altering the code in any way.
Re: Editing Game Code
Posted: Fri Mar 16, 2012 10:27 am
by Alessandro
Anyway I highly doubt anyone has even the slightest clue about what to do...
Re: Editing Game Code
Posted: Sat Mar 17, 2012 6:42 pm
by archibalduk
To be honest, I don't think SI would be too fussed if we change the odd value here and there in the exe file in order to update the game's rules, etc. Obviously decompiling the exe to generate source code is a big no no (and probably not possible given the "wrappers" that modern software uses to protect from this).
In any event, you're better digging into the code loaded into the memory when the game runs. According to Hobbit13, the exe code is compressed whereas when it is in the memory it is uncompressed. As it is compressed, it is not a case of simply editing a single value to change something such as the start date - whereas it is a case of editing single values when editing the data in the RAM. I doubt I would have successfully implemented the Start Date Patch by editing the exe.
Alessandro and Hobbit13 have managed to change various league rules in the game by editing the memory data. I think Lazion has had some success with tweaking the game schedules too. However, modifying the AI is much less achievable. Having said that, a user named Taipani managed to change a wide array of rules and AI in Championship Manager 2001/02 - so if you know what you're doing then it is possible. Hobbit13 seems to have the best understanding of modifying the game - but I haven't seen him around for some time.
I'd recommend checking out this thread:
http://www.ehmtheblueline.com/forums/vi ... 110&t=8160
Re: Editing Game Code
Posted: Mon Apr 02, 2012 10:10 am
by CM0304
I think Tapani is a memeber who sacked by SI,or just the nickname of one SI staff.

Re: Editing Game Code
Posted: Mon Apr 02, 2012 10:12 am
by CM0304
memory editing is not the whole thing,as we can not add function and features.we cannot add buttons,new features
and the game is almost with no new sparks
.u all know this
Re: Editing Game Code
Posted: Mon Apr 02, 2012 10:19 am
by Alessandro
Ok. What do you suggest then?
Re: Editing Game Code
Posted: Mon Apr 02, 2012 5:03 pm
by archibalduk
CM0304 wrote:memory editing is not the whole thing,as we can not add function and features.we cannot add buttons,new features
and the game is almost with no new sparks
.u all know this
I don't understand your point. We all know we cannot add features etc. All we're trying to do is keep the game up to date. This is all we can do both technically and lawfully.
Re: Editing Game Code
Posted: Tue Apr 03, 2012 5:16 am
by CM0304
I see,if we'd make something new.we'd do it from the draft.
Re: Editing Game Code
Posted: Tue Apr 03, 2012 7:44 am
by batdad
Dude. What the heck are u talking about?
Re: Editing Game Code
Posted: Sat Sep 08, 2012 8:14 am
by CM0304
sorry I MEAN We 'd do it from the scratch
