Attributes

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Attributes are numbers given to players and staff indicating their skill level in various areas of their job. Eastside Hockey Manager uses a scale of 1 to 20 for attributes by default, rather than a traditional 1 to 100 scale.

Players

In-game Attributes

Players have 27 different attributes visible in-game. These attributes are organized into three major skill areas: Physical, Mental, and Technical.

Physical

Acceleration
How quickly a player can reach his top speed. This is an important attribute for all your players, especially when you like to play offensively, and set up players to join the rush.
Agility
The ability of a player to make his body follow his skates. Agility is more valuable to offensive players who want to carry the puck and use their deking ability in a fast paced game.
Balance
How well a player can stay on his feet. Balance is an important skill for all players.
Speed
How fast a player can skate. Important for all your players.
Stamina
How long a player can play before tiring. Players with good stamina can log high minutes without a significant decline in their level of play.
Strength
How strong a player is. Players with a strong body are important when you like to play a physically, or a dump and chase game. Strong centers are very effective playing the overload slot.

Mental

Aggression
How aggressively a player plays. A rating of about 10 is average, while players with a rating of 14 and higher tend to play a bit dirty.
Anticipation
How well a player can read plays, and anticipate things happening. Important for all skaters on the ice.
Bravery
How brave a player is; How willing he is to go into corners, play physically, block shots, etc.
Creativity
How well a player recognizes players in a good position to pass to. Important for first and second line centers, and all players on the powerplay.
Determination
How determined a player is to succeed. High determination is a big help in the playoffs.
Flair
How willing a player is to try flashy moves.
Influence
How well a player affects the team in a positive way, and how well he leads by example. Important attribute for the team captains.
Teamwork
How willing a player is to use the rest of his team, and not do everything himself. Important if you want your team all on the same page.
Work Rate
How hard a player works on the ice.

Technical

Checking
Deflections
Deking
Faceoffs
Hitting
Off the Puck
Passing
Pokecheck
Positioning
Slapshot
Stickhandling
Wristshot

Hidden Attributes

Fighting
How good of a fighter a player is. Important for the team enforcer.
Injury Proneness
How often a player gets injured. A higher number means the player will be injured more often.
Natural Fitness
How well a player recovers from game-to-game. Players with high natural fitness will get back to 100% shape faster after a game.
Consistency
How well a player plays up to his abilities game to game.
Decisions
How well a player can distinguish right from wrong. A player with a poor decision rating will be prone to errors.
Dirtyness
How likely a player is to take cheap shots at other players.
Important Games
How well a player playes in important games, like playoff or cup matches. This can improve with game experience, and especially after a good playoff performance.
Pass Tendency
How often a player will pass the puck instead of shooting.

Staff

In-game Attributes

Hidden Attributes

Potential

Potential ratings determine how good a player will become. Unlike Current Ability, Potential does not change. Potential is rated on a scale of 1 to 200.

Potential Ratings Chart

Rating Potential Notes
-1 1-20 The worst young players. Likely to retire at a young age and keep getting recycled back into the regen pool.
-2 10-40
-3 30-60
-4 50-80
-5 70-100
-6 90-120
-7 110-140 Quite rare. A good prospect with a decent chance of being a regular NHL player.
-8 130-160 Rare. A top prospect with a good chance of being a talented NHL player.
-9 150-180 Very rare. A top 10 prospect who is considered a can't miss NHL talent.
-10 170-200 Extremely rare. The top player available in a draft, but not every year.
-11 20-80 Intended for very young, hard-to-predict players.
-12 40-100 Intended for very young, hard-to-predict players.
-13 60-130 Intended for very young, hard-to-predict players.
-14 90-160 Intended for very young, hard-to-predict players.
-15 110-190 Intended for very young, hard-to-predict players.