Attributes are numbers given to players and staff indicating their skill level in various areas of their job. Eastside Hockey Manager uses a scale of 1 to 20 for attributes by default, rather than a traditional 1 to 100 scale.
Players have 27 different attributes visible in-game. These attributes are organized into three major skill areas: Physical, Mental, and Technical.
- How quickly a player can reach his top speed. This is an important attribute for all your players, especially when you like to play offensively, and set up players to join the rush.
- The ability of a player to make his body follow his skates. Agility is more valuable to offensive players who want to carry the puck and use their deking ability in a fast paced game.
- How well a player can stay on his feet. Balance is an important skill for all players.
- How fast a player can skate. Important for all your players.
- How long a player can play before tiring. Players with good stamina can log high minutes without a significant decline in their level of play.
- How strong a player is. Players with a strong body are important when you like to play a physically, or a dump and chase game. Strong centers are very effective playing the overload slot.
- How aggressively a player plays. A rating of about 10 is average, while players with a rating of 14 and higher tend to play a bit dirty.
- How well a player can read plays, and anticipate things happening. Important for all skaters on the ice.
- How brave a player is; How willing he is to go into corners, play physically, block shots, etc.
- How well a player recognizes players in a good position to pass to. Important for first and second line centers, and all players on the powerplay.
- How determined a player is to succeed. High determination is a big help in the playoffs.
- How willing a player is to try flashy moves.
- How well a player affects the team in a positive way, and how well he leads by example. Important attribute for the team captains.
- How willing a player is to use the rest of his team, and not do everything himself. Important if you want your team all on the same page.
- Work Rate
- How hard a player works on the ice.
- Off the Puck
- How good of a fighter a player is. Important for the team enforcer.
- Injury Proneness
- How often a player gets injured. A higher number means the player will be injured more often.
- Natural Fitness
- How well a player recovers from game-to-game. Players with high natural fitness will get back to 100% shape faster after a game.
- How well a player plays up to his abilities game to game.
- How well a player can distinguish right from wrong. A player with a poor decision rating will be prone to errors.
- How likely a player is to take cheap shots at other players.
- Important Games
- How well a player playes in important games, like playoff or cup matches. This can improve with game experience, and especially after a good playoff performance.
- Pass Tendency
- How often a player will pass the puck instead of shooting.
Potential ratings determine how good a player will become. Unlike Current Ability, Potential does not change. Potential is rated on a scale of 1 to 200.
Potential Ratings Chart
|-1||1-20||The worst young players. Likely to retire at a young age and keep getting recycled back into the regen pool.|
|-7||110-140||Quite rare. A good prospect with a decent chance of being a regular NHL player.|
|-8||130-160||Rare. A top prospect with a good chance of being a talented NHL player.|
|-9||150-180||Very rare. A top 10 prospect who is considered a can't miss NHL talent.|
|-10||170-200||Extremely rare. The top player available in a draft, but not every year.|
|-11||20-80||Intended for very young, hard-to-predict players.|
|-12||40-100||Intended for very young, hard-to-predict players.|
|-13||60-130||Intended for very young, hard-to-predict players.|
|-14||90-160||Intended for very young, hard-to-predict players.|
|-15||110-190||Intended for very young, hard-to-predict players.|