Player Attributes / Profile
- bruins72
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All of this talk regarding language has got me thinking. Wouldn't it make sense that if a player plays in a country/region where another language is predominant, that the player might learn the native language after a period of time? For example, a player from Massachusetts gets drafted and plays for the Quebec Remparts of the QMJHL. French is the main language spoken in that area and most of his teammates will be French speakers. I would think that if this kid didn't already speak French before joining the team, he would learn to speak French after a season or two of playing there. Maybe this could be dependent on the player's "Adaptability" attribute? If he didn't learn to speak French, his play could suffer some because he's unable to communicate well with his team and the staff (some sort of small hidden penalty to his attributes to make him not quite effective as he could be). I could also see this same thing working for Canadian players joining teams in Europe. Or maybe European players joining the NHL.
I really do like the idea of different areas having different types of names come up at different frequencies. For example, states on the east coast of the US might have a lot of Italian and Irish names. You might actually see some Hispanic names show up in players that come from California or Texas. Maybe some German names in the Mid-West? There's lots of potential there!
I really do like the idea of different areas having different types of names come up at different frequencies. For example, states on the east coast of the US might have a lot of Italian and Irish names. You might actually see some Hispanic names show up in players that come from California or Texas. Maybe some German names in the Mid-West? There's lots of potential there!
- B. Stinson
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I definitely agree with that idea. I think you could also figure-in Work Rate and Determination when calculating his pick-up of a language. I would imagine someone high in both would be hitting the books often to learn the language, while someone low in both wouldn't worry too much.
EDIT: And the presence of fellow countrymen is usually a huge factor, as well. I often heard about this when Joni Pitkanen was still here in Philadelphia, he relied pretty heavily on his Finnish teammates.
EDIT: And the presence of fellow countrymen is usually a huge factor, as well. I often heard about this when Joni Pitkanen was still here in Philadelphia, he relied pretty heavily on his Finnish teammates.
- YZG
- Second Line
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At this time I think all the real needs are being correctly addressed/taken into account: regional name variations, language learning/penalties (great idea bruins72!dabo wrote:There are nations, states (= provinces etc.), cities (towns etc.), languages... for example it is reasonable to think that someone who knows swedish fluently understands basic norwegian and danish.
Something else you want other than what has been mentioned in the past?I have big plans for the linguistic and geopolitical aspects of the db if I get to stick my nose in it

For the rest, it depends on how the player generation tool is built. The most important aspect I think for balance is that the game generates new players proportionally to real-life percentages (see the IIHF's survey of players for a good exemple, that is not exhaustive, but close enough). The percentage could simply be the number of registered players in a given country/region divided by the total number of registered players worldwide/nationally multiplicated by 100 (or 1000, or 10,000...).
That basic percentage could be influenced by a randomly picked number between maybe -5 and 5, which would determine the exact number of players generated for a given year by the game, -5 corresponding to a 5% decrease from the basic percentage, 0 corresponding to the exact number predicted by the basic percentage and 5 being a 5% increase, so that draft classes are not identical countrywise (and skillwise, but that's another thing).
The basic percentages should be treated as database entries that can evolve (maybe in ulterior versions of the game, there's too much to build at this point) or at least be automatically modified to accomodate customization. A player who creates a team in, say, Zimbabwe, would thus have the game generate Zimbabwean kids whereas there wouldn't be otherwise, with the average number of extra players generated (it must not decrease the other nations' player creation) being dictated by the number of custom teams added and the quality of said extra kids being proportional to the average level of the custom team(s) (enter team/league reputations).
Likewise, if a player creates a team in a province/state/whatever where hockey is not typically played, kids would be generated accordingly. So, for instance, basing a team in Iqaluit, Nunavut, would lead to the creation of more Inuit kids, whereas very few, if any at all, would be created under normal circumstances.
Oh, I also think player profiles should come with a little flag of the country of the player in the nationality area. But that's purely cosmetic

- YZG
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- Dabo Hockey Manager
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- bruins72
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I was reading an article recently...
http://sports.yahoo.com/nhl/blog/puck_d ... nhl-268856
... and I thought this might be something interesting to add to the game. Would these social "cliques" be something that could affect team chemistry?
Thoughts?
http://sports.yahoo.com/nhl/blog/puck_d ... nhl-268856
... and I thought this might be something interesting to add to the game. Would these social "cliques" be something that could affect team chemistry?
Thoughts?
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- Junior League
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- joehelmer
- TBL Mod Team
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Why should every player have 100 in rating?mcgsports wrote:Make every Player good with a 100 Rating so all Teams have a chance to win the Stanley Cup and so on. You would then also then have lots of Prospects that can't sign with you because you can't afford them and lots of people sitting on the Free-Agent Market to.

Isn't that unrealistic?
- bruins72
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- Dabo Hockey Manager
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- batdad
- The Great One
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- McQwak
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- Alessandro
- Olympic Gold
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While I'm all for a lot of attributes, I guess that it's better to make him work and release the first version. Should it be good (I have no doubts), more versions will come and we will possibly have more attributes23qwerty wrote:Shouldn't you want as many attributes as possible to allow for as much variation between players as possible?
- dave1927p
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and that would tie in with the goalies style? It would be nice to see the odd goalie like Tim Thomas' style...not too many though. unorthodox goalies would have a much harder time getting the to the NHL even if their numbers are good. Thomas for example looks awful anytime he lets in a goal...that's just the style he is. Because of that it must look like he isn't doing a good job when his team loses and it can be misleading. I think that's why unorthodox goalies have a harder time getting and staying in the majors. (that and when they finally make it the goalie coaches unsuccessfully try to change their style) . Would be nice if you got this game to portray this to some extent....it's all part of that up and down life of a goaliebatdad wrote:Yep. You pretty much have it bang on dabo. You could make it better with 2 attributes...shot recovery and scramble ability. But it could get too complex. Positioning, Rebound control, and recovery should be enough to make a goalie work.

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- Dabo Hockey Manager
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