Player attribute progression...

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BKarchitect
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Player attribute progression...

Post by BKarchitect »

Wonder if any of you can help me with a couple of issues regarding player attribute development.

1) It appears that player attributes continue to rise even if their CA is maxed out to match their PA. Example...I have Shawn Horcoff starting the game with a CA of 150 and a PA 150. He's 33 years-old. His starting attributes are pretty solid...well past the 11.5 average that is kind of the working guideline for estimated attributes by CA. For example, his speed and acceleration are 15. I sim a season...he plays good minutes but doesn't exactly shine offensively (which is to be expected) yet by the end of the season almost all of his attributes have raised by a point or two. So now 34 year-old Shawn Horcoff who has mediocre numbers and no difference between his CA and PA is suddenly a 17 rated speed demon. And using the saved-game editor, I see his CA is still 150 or sometimes even goes down while his attributes continue to rise. It seems like players universally have attributes that continue to rise in general well into their mid-30's and I can't figure out what is driving this. Is it hard-coded into the game? It sucks spending a lot of time fine-tuning ratings and then within a year, even for guys with capped PA's, everybody's profile is full of 18's, 19's and 20's.

2) Does any of this have to do with offensive/defensive role? I understand the concept of 'roles' as far as how EHM would distribute attribute points for a 'blank player'. Per the guidelines, if their role is 20 OFF / 10 DEF, they will get twice as many attribute points for offensive categories. But what if their role ratings are 6 DEF / 3 OFF. It's the same ratio, but does it affect how good they can become (how high their attributes will cap at)? In the Player Attribute guide, I can't figure out the following logic...
Player A with CA = 200 and off/def role = 15/15 could reach an attribute average of about 17.
Player B with CA = 160 and off/def role = 18/18 could have reached a similar attribute average of 17.
Still player A will most likely play better than player B because of the higher CA.
Does the fact that player B has higher role values increase the ability for his attributes to increase beyond what they would be at the same CA if his roles were less? Is there a specific correlation between how these roles affect attribute development...ie, a '20' for offense will increase offensive attributes "x" much more than if the same player had a '5' for offense?

I think in general, I'd just like to see if there is a way to control attribute development in the game such that the high values are less common. It's easy with junior age prospects to just make their attributes lower to start with but for established players who really shouldn't be getting any better...I'm not sure how you control them. I know at like age 35, a lot of attributes start going down...but most players peak at or stay at a level much earlier in their careers than this.
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nino33
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Re: Player attribute progression...

Post by nino33 »

BKarchitect wrote:within a year, even for guys with capped PA's, everybody's profile is full of 18's, 19's and 20's.
That sucks! I've not noticed posts about this issue before.....have others had this occur?
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Manimal
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Re: Player attribute progression...

Post by Manimal »

nino33 wrote:
BKarchitect wrote:within a year, even for guys with capped PA's, everybody's profile is full of 18's, 19's and 20's.
That sucks! I've not noticed posts about this issue before.....have others had this occur?
Yup. It is pretty common that the stars of the league get lots of 18,19 and 20s
BKarchitect
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Re: Player attribute progression...

Post by BKarchitect »

Manimal wrote:
nino33 wrote:
BKarchitect wrote:within a year, even for guys with capped PA's, everybody's profile is full of 18's, 19's and 20's.
That sucks! I've not noticed posts about this issue before.....have others had this occur?
Yup. It is pretty common that the stars of the league get lots of 18,19 and 20s
Yeah but there are guys with CA/PA's of 150 or 160 where that's the case and I wouldn't think that qualifies you as a star. Just seems like it should be harder to achieve the top ratings, very few 19's or 20's in any one category across the league. In real life you have a few real special burners like Marian Gaborik, Michael Grabner and Darren Helm and you may have the database set up so that they are a select few rated that highly - but within a couple season it seems like there are just tons of guys rated equally as high - and I'm not talking about up-and-coming young players but veterans too.

Also seems like a huge number of the players that I scout are considered first liners or potential first liners when their CA/PA clearly indicates they shouldn't have those kind of attributes.

I know I'm probably nit-picking at a flaw inherent in the game (like the super high scoring) but just wondering if anybody sees this in their game? Maybe I'm the only one who views it as somewhat inaccurate? And just thinking with a full understanding of how ratings/abilities/roles work that some out there may have that there may be a way to address it with the pre-game editor?
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Manimal
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Re: Player attribute progression...

Post by Manimal »

This is how the game works, I'm afraid. There isn't much to do about it.
If I lower the attributes in the editor then there is no guarantee players will reach the limit they actually are on. It would also make it very difficult to guess/calculate how much they will increase to see at what level they should be on

I never trust scout reports fully.
BKarchitect
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Re: Player attribute progression...

Post by BKarchitect »

Thanks Manimal...I figured.

Appreciate all your work on the rosters btw.
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