Hi is there a way to multiply all of the contract values in the game by a certain factor? I want to do this to all of the contracts:
(Value) * (44000000/70000000)
Because a high salary cap makes the game act wierdly.
Batch contract editor
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This is the forum to discuss all aspects of editing the EHM data and tweaking the game.
Have a bug or feature request for the EHM Editor? Post them in the EHM Editor thread. Please start a new thread or post in another thread if you have a question about how to use the EHM Editor.
Given the large number of questions on similar topics, we ask that you start a new thread for a new question unless you can locate a similar question in an existing thread. This will hopefully ensure that similar questions do not get buried in large threads.
Useful links: EHM 1 Assistant (Download) | EHM 1 Editor (Download) | EHM 1 Editor Tutorials | Editing Rules & Structures Guide | Converting EHM 2004 / 2005 DBs to EHM 1 | Converting an EHM 2007 DB to EHM 1 | Extra_config.cfg | Import_config.cfg | Player Roles
- archibalduk
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Re: Batch contract editor
So basically this: Value * 0.6285714285714286
You could use the EHM Updater to export the staff contracts and then modify them all in Excel before reimporting them.
Alternatively, you do know you can modify the salary caps? You can edit the cap in the transfer_rules.cfg file located in your database's folder. Some more info here: http://www.ehmtheblueline.com/forums/vi ... 650#p23650
You could use the EHM Updater to export the staff contracts and then modify them all in Excel before reimporting them.
Alternatively, you do know you can modify the salary caps? You can edit the cap in the transfer_rules.cfg file located in your database's folder. Some more info here: http://www.ehmtheblueline.com/forums/vi ... 650#p23650
- nino33
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Re: Batch contract editor
The csv file that the Updater initially exports has all of the contract values currently in game...you can save the csv file as an excel file, and then using basic excel functionality you can add a column, have the column determine the math and then copy/paste your new salary amounts over the current values...save the excel file as csv and then import the new salary amounts into EHM!adawxawx wrote:Hi is there a way to multiply all of the contract values in the game by a certain factor?
I see Archi beat me to the answer!
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Re: Batch contract editor
Wow thanks!! 
I think that the NHL salaries should all be changed to their 06-07 equivalent for updated DB's (44 million dollar salary cap).. for example, if the Cap Limit for next season is 70.3 million then multiply by (44/70.3). You can have very high cap hits for players (like ovechkin would be 5.95 equivalent... same thing as 9.5 with 70.3 million, no more 7.8 maximum!), that's the main thing.

I think that the NHL salaries should all be changed to their 06-07 equivalent for updated DB's (44 million dollar salary cap).. for example, if the Cap Limit for next season is 70.3 million then multiply by (44/70.3). You can have very high cap hits for players (like ovechkin would be 5.95 equivalent... same thing as 9.5 with 70.3 million, no more 7.8 maximum!), that's the main thing.
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Re: Batch contract editor
No need for thatadawxawx wrote:Wow thanks!!
I think that the NHL salaries should all be changed to their 06-07 equivalent for updated DB's (44 million dollar salary cap).. for example, if the Cap Limit for next season is 70.3 million then multiply by (44/70.3). You can have very high cap hits for players (like ovechkin would be 5.95 equivalent... same thing as 9.5 with 70.3 million, no more 7.8 maximum!), that's the main thing.
The updated DB's have updated salary cap as well
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- Prospect
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Re: Batch contract editor
I know you can have updated salary cap!Manimal wrote:No need for thatadawxawx wrote:Wow thanks!!
I think that the NHL salaries should all be changed to their 06-07 equivalent for updated DB's (44 million dollar salary cap).. for example, if the Cap Limit for next season is 70.3 million then multiply by (44/70.3). You can have very high cap hits for players (like ovechkin would be 5.95 equivalent... same thing as 9.5 with 70.3 million, no more 7.8 maximum!), that's the main thing.
The updated DB's have updated salary cap as well
A 06-07 equivalent just makes the game play better. You cant have a salary cap hit of over 7.8 million in the default game! that's the problem.