Salary cap and scoring

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Beukeboom
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Salary cap and scoring

Post by Beukeboom »

So i just heard the happy news about EHM:EA it was like hristmas and eastern in one, can wit to ge tmy game started. Already have copied all my player pictures files etc to th new game seems to work all fine. but i have to issues now...first:

The salary cap isnt the actual one when i import the CSV file , but the tweaked EHM 2007 one. It looks like there isnt a EA version up anymore so i only can import the EHM 2007 one at the moment right? Any way to get the correct cap with this.Especially i want to know if i got a way to have correct salary cap by leaving out a file orsomething , i will still have the corrected salaryies for the lower cap in the DB rigt? So play with default databse or what is the best way? How about the lots of scoring issues? Has that been adressed any way already? What should i look for also before starting a game giving me the ebs tof both worlds EHM:EA and the blue line rosters?

Edit..sorry guys i am so dumb, i just had the salries set to pouns instead of dollars, shame on me all correct already then i see, how about the scoring issue though, or others anything to look out for to get the best experienc eof both worlds at the moment?
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archibalduk
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Re: Salary cap and scoring

Post by archibalduk »

The scoring is much better than it was in EHM 2007. We no longer need to artificially lower player attributes (i.e. Consistency for forwards) in order to fix it. However, it is still not perfect and I think the game needs more work in this respect (especially the big differences between Quick Sim and Full Detail).
Beukeboom
Minor League
Posts: 209
Joined: Mon Aug 30, 2010 9:56 pm
Favourite Team: New York Rangers

Re: Salary cap and scoring

Post by Beukeboom »

Yes it really looks great , scoringleader is Drouin so far with 48 points in 41 games, goal leader Eberle with only 25.
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