Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
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This is the forum to discuss all aspects of editing the EHM data and tweaking the game.
Have a bug or feature request for the EHM Editor? Post them in the EHM Editor thread. Please start a new thread or post in another thread if you have a question about how to use the EHM Editor.
Given the large number of questions on similar topics, we ask that you start a new thread for a new question unless you can locate a similar question in an existing thread. This will hopefully ensure that similar questions do not get buried in large threads.
Useful links: EHM 1 Assistant (Download) | EHM 1 Editor (Download) | EHM 1 Editor Tutorials | Editing Rules & Structures Guide | Converting EHM 2004 / 2005 DBs to EHM 1 | Converting an EHM 2007 DB to EHM 1 | Extra_config.cfg | Import_config.cfg | Player Roles
- nino33
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Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
Greetings!
You may have heard me say before that EHM1 is a lot different than EHM07 "under the hood"
Recently I received permission from Riz to publicly share one of the significant differences! And that's what I'm going to do in this thread!
Most if not all of us are aware that there are now "Player Roles" in EHM1
This is new - each Player Role has certain Attributes that are Key, Essential, Non-Essential, Irrelevant and Regular
The charts below show the Key, Essential, Non-Essential, Irrelevant Attributes for each Player Role
NOTE - Riz may have tweaked/fine-tuned things, and so this may not be 100% correct, but it is 100% correct as far as I know
The charts in this post have been deleted as they were not showing properly (after the site's software update) and more importantly, the charts in this post were out of date. The correct/current charts are a little lower in this thread - see my January 5th 2018 post below
Nino 3/3/2019
You may have heard me say before that EHM1 is a lot different than EHM07 "under the hood"
Recently I received permission from Riz to publicly share one of the significant differences! And that's what I'm going to do in this thread!
Most if not all of us are aware that there are now "Player Roles" in EHM1
This is new - each Player Role has certain Attributes that are Key, Essential, Non-Essential, Irrelevant and Regular
The charts below show the Key, Essential, Non-Essential, Irrelevant Attributes for each Player Role
NOTE - Riz may have tweaked/fine-tuned things, and so this may not be 100% correct, but it is 100% correct as far as I know
The charts in this post have been deleted as they were not showing properly (after the site's software update) and more importantly, the charts in this post were out of date. The correct/current charts are a little lower in this thread - see my January 5th 2018 post below
Nino 3/3/2019
Last edited by nino33 on Sun Mar 03, 2019 5:33 pm, edited 4 times in total.
- nino33
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Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
Hello!
Good news, as I've got permission from Riz to post publicly another key piece in the "understanding EHM" puzzle - the expected average attribute by CA chart
As noted above, the new EHM is very different than EHM07 with the new Player Roles and how they affect the Attributes that players have (such as which are more likely to develop quicker and/or more)
For reference, here's the expected average attribute by CA chart from EHM07...
With EHM07 high CA players often (always?) became "superplayers" who had high Attribute values in almost all/all visible categories. In EHM07 many "hidden Attributes" did not develop much or at all, so too frequently less talented/lower CA players had some unrealistically high visible Attributes, and too frequently high CA players became "superplayers" with almost all/all visible Attributes being extremely high (essentially turning all high CA players into superstar two-way players).
Also, in EHM07 there were Technical Attributes and Non-Technical Attributes and the CA only affected Technical Attributes. This is not the case with the new EHM; there are no longer Technical/Non-Technical categories, and CA along with Player Role can affect all Attributes (along with age, practice, icetime, performance, level of competition, etc - there's a lot that can affect CA/Attribute development!)
-
With the new EHM almost all (all?) Attributes can now develop, and there is no longer a minimum/maximum value.
Here's the expected average attribute by CA chart for the new EHM...
The average Attribute value is a guideline, to be used in conjunction with the Player Role (Attributes can't be raised/lowered without consideration of the Key/Essential/Non-Essential/Irrelevant Attributes for the player's Player Role; the new EHM can and will change Attributes if edits are made that are to unrealistic for the player's CA/ Player Role). It's also important to remember that the "average Attribute value" refers to both visible (ingame) and hidden Attributes
Here's some additional guidelines that I posted in my "researching guide" thread...
General principles
- Key and Essential Attributes will almost always be at the average or higher than the average Attribute value for the player's CA
- Non-Essential Attributes will almost always be noticeably lower than the average Attribute value for the player's CA
- Irrelevant Attributes will almost always be significantly lower than the average Attribute value for the player's CA
P.S. AFAIK these guidelines also affect practice/training, in that focusing on a player's development of a Regular/Non-Essential/Irrelevant Attribute is not likely to result in robust development (especially with Non-Essential/Irrelevant Atts), while focusing on Key/Essential Attributes is. Additionally, at younger ages players are more likely to develop their Attributes "as expected for their Player Role" & if their CA is high enough they're more likely to become "a more complete player" as they grow older/gain experience
Good news, as I've got permission from Riz to post publicly another key piece in the "understanding EHM" puzzle - the expected average attribute by CA chart
As noted above, the new EHM is very different than EHM07 with the new Player Roles and how they affect the Attributes that players have (such as which are more likely to develop quicker and/or more)
For reference, here's the expected average attribute by CA chart from EHM07...
CA | MIN | AVG | MAX |
---|---|---|---|
200 | 8.0 | 14.0 | 20.0 |
190 | 7.5 | 13.5 | 19.5 |
180 | 7.0 | 13.0 | 19.0 |
170 | 6.5 | 12.5 | 18.5 |
160 | 6.0 | 12.0 | 18.0 |
150 | 5.5 | 11.5 | 17.5 |
140 | 5.0 | 11.0 | 17.0 |
130 | 4.5 | 10.5 | 16.5 |
120 | 4.0 | 10.0 | 16.0 |
110 | 3.5 | 9.5 | 15.5 |
100 | 3.0 | 9.0 | 15.0 |
90 | 2.5 | 8.5 | 14.5 |
80 | 2.0 | 8.0 | 14.0 |
70 | 1.5 | 7.5 | 13.5 |
60 | 1.0 | 7.0 | 13.0 |
50 | 1.0 | 6.5 | 12.5 |
40 | 1.0 | 6.0 | 12.0 |
30 | 1.0 | 5.5 | 11.5 |
20 | 1.0 | 5.0 | 11.0 |
10 | 1.0 | 4.5 | 10.5 |
Also, in EHM07 there were Technical Attributes and Non-Technical Attributes and the CA only affected Technical Attributes. This is not the case with the new EHM; there are no longer Technical/Non-Technical categories, and CA along with Player Role can affect all Attributes (along with age, practice, icetime, performance, level of competition, etc - there's a lot that can affect CA/Attribute development!)
-
With the new EHM almost all (all?) Attributes can now develop, and there is no longer a minimum/maximum value.
Here's the expected average attribute by CA chart for the new EHM...
CA | AVG |
---|---|
200 | 16 |
190 | 16 |
180 | 15 |
170 | 14 |
160 | 14 |
150 | 13 |
140 | 12 |
130 | 12 |
120 | 11 |
110 | 10 |
100 | 10 |
90 | 9 |
80 | 8 |
70 | 8 |
60 | 7 |
50 | 6 |
40 | 6 |
30 | 5 |
20 | 4 |
10 | 4 |
1 | 3 |
Here's some additional guidelines that I posted in my "researching guide" thread...
General principles
- Key and Essential Attributes will almost always be at the average or higher than the average Attribute value for the player's CA
- Non-Essential Attributes will almost always be noticeably lower than the average Attribute value for the player's CA
- Irrelevant Attributes will almost always be significantly lower than the average Attribute value for the player's CA
P.S. AFAIK these guidelines also affect practice/training, in that focusing on a player's development of a Regular/Non-Essential/Irrelevant Attribute is not likely to result in robust development (especially with Non-Essential/Irrelevant Atts), while focusing on Key/Essential Attributes is. Additionally, at younger ages players are more likely to develop their Attributes "as expected for their Player Role" & if their CA is high enough they're more likely to become "a more complete player" as they grow older/gain experience
Last edited by nino33 on Sun Mar 03, 2019 12:32 am, edited 4 times in total.
- CJ
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Re: Player Roles - Key/Essential/Non-Essential/Irrelevant At
I always found that a bit funny. That would have meant that no one in for example European top clubs could basically have more than 15 in speed or deking and such (which there are plenty of). I never cared of that "rule".nino33 wrote:and there is no longer a minimum/maximum value.

Those values basically meant that a player shouldn't have a 20 attribute in anything unless they're a 200 CA player.

On topic again...
The post above is very important for reserachers/database editors!!

- nino33
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Re: Player Roles - Key/Essential/Non-Essential/Irrelevant At
Except in EHM07 as I recall 3 of the 4 skating Attributes essentially didn't develop (weren't affected by CA growth), so what you're describing didn't really happenjhcjobpb wrote:I always found that a bit funny. That would have meant that no one in for example European top clubs could basically have more than 15 in speed or deking and such (which there are plenty of). I never cared of that "rule".nino33 wrote:and there is no longer a minimum/maximum value.
Yeah, that didn't really happen either as I recall (I think because there was a disconnect between the maximum Attribute value and the Technical Attributes.....NHL players regularly had almost all visible Attributes in the 18-20 range, with multiple values of 20, despite being nowhere near a 200 CA - essentially with EHM07 all players with a CA above 150 or 160 became 200 CA players with most/all of their technical Attributes)jhcjobpb wrote:Those values basically meant that a player shouldn't have a 20 attribute in anything unless they're a 200 CA player.nino33 wrote:and there is no longer a minimum/maximum value.
The EHM07 guidelines were often very incorrect; AFAIK I was the only one that ever did extensive testing on EHM07 (or any testing really), and at first I got a lot of "push back" on my findings
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Re: Player Roles - Key/Essential/Non-Essential/Irrelevant At
Is there an updated player roles attributes chart somewhere? In the data testing thread, Riz mentioned some changes made in 1.4 that are not accounted in the chart above (like aggression changed to non-essential for snipers etc..).
Thanks!
Thanks!
- nino33
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Re: Player Roles - Key/Essential/Non-Essential/Irrelevant At
I contacted Riz and he's given me an updated listing of the Key/Essential/Non-Essential/Irrelevant Attributes for each Player Rolelandry2119 wrote:Is there an updated player roles attributes chart somewhere?

I'm just transferring things into "TBL Table format" now, so I'll be posting the updated info very soon...
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Re: Player Roles - Key/Essential/Non-Essential/Irrelevant At
Thanks! Now it's time to create a new excel spreadsheet!nino33 wrote:I contacted Riz and he's given me an updated listing of the Key/Essential/Non-Essential/Irrelevant Attributes for each Player Rolelandry2119 wrote:Is there an updated player roles attributes chart somewhere?![]()
I'm just transferring things into "TBL Table format" now, so I'll be posting the updated info very soon...
- nino33
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Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
Here's the current Key/Essential/Non-Essential/Irrelevant Attributes for each Player Role...
The chart below covers both wingers and centers (f = forward).
The only difference is the Faceoffs Attribute
- for centers Faceoffs is a Key Attribute
- for wingers Faceoffs is a Non-Essential Attribute
-
The chart below covers both wingers and centers (f = forward).
The only difference is the Faceoffs Attribute
- for centers Faceoffs is a Key Attribute
- for wingers Faceoffs is a Non-Essential Attribute
Player Role | Key Attributes | Essential Attributes | Non-Essential Attributes | Irrelevant Attributes |
---|---|---|---|---|
f_all_around | Positioning, WorkRate | Passing, Wristshot, Movement, Checking, Strength | Anticipation, Hitting, Vision, Deking | Fighting |
f_finesse | Stickhandling, Deking | Passing, Anticipation, Wristshot, Movement, Vision | Strength, Bravery, Hitting | Fighting |
f_grinder | Hitting, Checking | WorkRate, Fighting, Strength, Bravery, Deflections | Vision, Deking, Anticipation, Movement | Offensive Role |
f_power_forward | Deflections, Hitting | Strength, Bravery, Wristshot, Aggression, Fighting | Stickhandling, Deking, Pokecheck, Vision | none |
f_enforcer | Fighting, Aggression | Strength, Hitting, WorkRate, Bravery, Aggitation, Dirtiness | Anticipation, Slapshot, Wristshot, Vision, Passing, Stickhandling, Offensive Role | Flair |
f_def | Positioning, Checking, Defensive Role | Pokecheck, Decisions, Passing, WorkRate, Strength | Anticipation, Slapshot, Vision, Stickhandling | Fighting, Offensive Role |
f_def_finesse | Pokecheck, Positioning, Defensive Role | Passing, Decisions, Balance, Checking, Stickhandling | Movement, Hitting | Strength, Fighting, Offensive Role |
f_def_physical | Hitting, Positioning, Defensive Role | Bravery, Decisions, Pokecheck, Checking, Strength | Wristshot, Vision, Deking, Slapshot | Fighting, Offensive Role |
f_playmaker | Vision, Passing, Pass Tendency, Offensive Role | Movement, Anticipation, Stickhandling, Deflections, Deking | Positioning, Checking, Hitting, Slapshot | Fighting, Defensive Role |
f_playmaker_finesse | Vision, Passing, Pass Tendency, Offensive Role | Stickhandling, Anticipation, Wristshot, Movement, Deking | Bravery, Hitting | Strength, Fighting, Defensive Role |
f_playmaker_physical | Vision, Strength, Pass Tendency, Offensive Role | Passing, Anticipation, Hitting, Movement, Deflections | Positioning, Checking, Deking, Pokecheck | Fighting, Defensive Role |
f_sniper | Wristshot, Slapshot, Offensive Role | Stickhandling, Movement, Anticipation, Deking, Deflections | Hitting, Checking, Pokecheck, Positioning | Pass Tendency, Defensive Role, Fighting |
f_sniper_finesse | Wristshot, Anticipation, Offensive Role | Slapshot, Movement, Deflections, Deking, Stickhandling | Aggression, Bravery, Hitting | Strength, Pass Tendency, Defensive Role, Fighting |
f_sniper_physical | Slapshot, Strength, Offensive Role | Anticipation, Wristshot, Hitting, Movement, Deflections | Positioning, Checking, Vision, Pokecheck | Pass Tendency, Defensive Role, Fighting |
Player Role | Key Attributes | Essential Attributes | Non-Essential Attributes | Irrelevant Attributes |
---|---|---|---|---|
d_off | Passing, Movement, Offensive Role | Wristshot, Pokecheck, Anticipation, Stickhandling, Vision | Deflections, Checking, Strength | Fighting, FaceOffs, Hitting |
d_off_finesse | Vision, Passing, Offensive Role | Pokecheck, Movement, Slapshot, Wristshot, Stickhandling | Deflections, Bravery, Hitting | Fighting, FaceOffs, Strength |
d_off_physical | Strength, Passing, Offensive Role | Hitting, Checking, Slapshot, Movement, Vision | Deflections, Bravery, Agility | Fighting, FaceOffs, Pokecheck |
d_pointman | Slapshot, Passing, Offensive Role | Stickhandling, Vision, Positioning, Wristshot, Pokecheck | Deflections, Strength, Bravery, Deking, Hitting | Fighting, FaceOffs, Pass Tendency |
d_pointman_finesse | Passing, Wristshot, Offensive Role | Pokecheck, Positioning, Anticipation, Slapshot, Stickhandling | Deflections, Bravery, Hitting | Fighting, FaceOffs, Pass Tendency, Strength |
d_pointman_physical | Slapshot, Strength, Offensive Role | Bravery, Positioning, Checking, Hitting, Passing | Deflections, Wristshot, Vision | Fighting, FaceOffs, Pass Tendency, PokeCheck |
d_playmaker | Vision, Passing, Pass Tendency, Offensive Role | Pokecheck, Positioning, Checking, Anticipation, Decisions | Deflections, Wristshot, Agility | Fighting, FaceOffs, Slapshot |
d_playmaker_finesse | Vision, Passsing, Pass Tendency, Offensive Role | Pokecheck, Positioning, Checking, Slapshot, Wristshot, Stickhandling | Deflections, Bravery, Hitting | Fighting, FaceOffs, Strength |
d_playmaker_physical | Vision, Passsing, Pass Tendency, Offensive Role | Pokecheck, Positioning, Checking, Hitting, Strength | Deflections, Wristshot, Agility | Fighting, FaceOffs, Slapshot |
d_def | Positioning, Checking, Defensive Role | Pokecheck, WorkRate, Hitting, Decisions, Bravery | Deflections, Wristshot, Slapshot, Vision, Passing | Fighting, FaceOffs, Offensive Role |
d_def_finesse | Positioning, Checking, Defensive Role | Pokecheck, Stickhandling, Agility, Decisions, Passing | Deflections, Movement, Hitting | Fighting, FaceOffs, Strength, Offensive Role |
d_def_physical | Strength, Hitting, Defensive Role | Pokecheck, Positioning, Checking, Balance, WorkRate | Stickhandling, Passing, Wristshot, Movement | Fighting, FaceOffs, Deflections, Offensive Role |
s_standard | Positioning, Checking, Defensive Role | Pokecheck, Decisions, Hitting, Passing, Strength | Deflections, Wristshot, Slapshot, Vision, Anticipation | none |
d_rugged | Aggression, Hitting, Defensive Role | Strength, Checking, Fighting, Positioning, Bravery, WorkRate | Deflections, Deking, Passing, Wristshot, Vision | FaceOffs, Stickhandling, Offensive Role |
d_enforcer | Fighting, Aggression | Agitation, Dirtiness, Strength, Positioning, Bravery, Hitting | Deflections, Speed, Passing, Vision, Wristshot, Slapshot | FaceOffs, Flair, Offensive Role |
Player Role | Key Attributes | Essential Attributes | Non-Essential Attributes | Irrelevant Attributes |
---|---|---|---|---|
g_mixed | Positioning, Reflexes | Agility, Blocker, Glove, On-on-Ones, Rebounds | Acceleration, Deflections, Speed, Recovery | FaceOffs, Flair, Fighting, Strength |
g_butterfly | Agility, Recovery | Blocker, Glove, On-on-Ones, Positioning, Reflexes | Acceleration, Deflections, Speed, Rebounds | FaceOffs, Flair, Fighting, Strength |
g_standup | Positioning, Stickhandling | Blocker, Glove, On-on-Ones, Rebounds, Reflexes | Acceleration, Agility, Deflections, Speed | FaceOffs, Flair, Fighting, Strength |
g_unorthodox | Agility, Flair | Blocker, Glove, On-on-Ones, Reflexes, Stickhandling | Acceleration, Deflections, Speed | FaceOffs, Fighting, Recovery, Strength |
Last edited by nino33 on Sun Mar 03, 2019 12:32 am, edited 1 time in total.
- Filip Croatia
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Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
What means offensive role and defensive role in attribute table ?
I don't see offensive role and defensive role as an attributes in the game ?

- nino33
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Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
Offensive Role and Defensive Role are ratings that each player has that indicate their overall willingness/ability to play offensively/defensively. Offensive/Defensive Role are not visible ingame (but they are considered/referenced by your scouts in their scouting reports on players).Filip Croatia wrote: Wed Jul 04, 2018 2:38 pm What means offensive role and defensive role in attribute table ? I don't see offensive role and defensive role as an attributes in the game ?
- Filip Croatia
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Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
ok thanks for the explanation 

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Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
Is it me or the tables for all attribute types are not showing properly anymore, due to the new website ? any way to format them properly ?
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Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
It's not just you/it's because of the new website; I think in the future Archi would like to fix it if possible (I'm not aware of any way to format them properly)kev90 wrote: Thu Nov 15, 2018 11:00 pm Is it me or the tables for all attribute types are not showing properly anymore, due to the new website ? any way to format them properly ?
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Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
Yes that's exactly right. I need to apply the latest forum software patch/update soon and then I'll try again with the table formatting. I can't fathom why it is not working.nino33 wrote: Sat Nov 17, 2018 3:26 pmIt's not just you/it's because of the new website; I think in the future Archi would like to fix it if possible (I'm not aware of any way to format them properly)kev90 wrote: Thu Nov 15, 2018 11:00 pm Is it me or the tables for all attribute types are not showing properly anymore, due to the new website ? any way to format them properly ?
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Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
May I ask what attribute the 'vision' refers to? I don't recall seeing that in the editor. Thanks.
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Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
Vision = CreativityTurboJ wrote: Fri Mar 06, 2020 12:16 pm May I ask what attribute the 'vision' refers to? I don't recall seeing that in the editor. Thanks.
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Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
What would an appropriate ratio of offensive to defensive role be? For purely offensive players like McDavid and Panarin what kind of impact is setting it to 20:0 going to have on stats?nino33 wrote: Wed Jul 04, 2018 3:53 pmOffensive Role and Defensive Role are ratings that each player has that indicate their overall willingness/ability to play offensively/defensively. Offensive/Defensive Role are not visible ingame (but they are considered/referenced by your scouts in their scouting reports on players).Filip Croatia wrote: Wed Jul 04, 2018 2:38 pm What means offensive role and defensive role in attribute table ? I don't see offensive role and defensive role as an attributes in the game ?
- nino33
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Player Roles - Key/Essential/Non-Essential/Irrelevant Atts
The first post in this thread has some thoughts on Offensive/Defensive Role values and a link to the TBL Researcher Guidelines from 2012/13 with general guidelines for Offensive/Defensive Role values https://www.ehmtheblueline.com/forums/v ... 10&t=16778CSPmyHart wrote: Fri Aug 14, 2020 4:42 pm What would an appropriate ratio of offensive to defensive role be? For purely offensive players like McDavid and Panarin what kind of impact is setting it to 20:0 going to have on stats?
I've never set any player to 20:0 ratio or anything like that (I've never really thought of them together/in terms of a ratio, more as two separate considerations). In the 2019-20 rosters McDavid has a 19 Offensive Role and 14 Defensive Role, Panarin has an 18 Offensive Role and 10 Defensive Role.
A higher Offensive Role definitely helps players produce better stats/more points (Consistency has a significant impact too)