I was wondering if anyone could go in detail what each means as well as which ones are used in report cards and other combinations by attribute. Also the tactics guide does a good job what attributes go into each tactical settings. It would be great if someone could do that for each tactical system as well.
I donno if anyone noticed this but i think Getting Open is related to teamwork in practice. My guys seem to increase them simultaneously.
Attributes, report cards, tactics
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Data Editing Forum: Editing the game, databases or saved games. Home of the EHM Editor and the EHM Assistant.
Game Add-ons Forum: Database projects, graphics and sounds. Any discussion which does not relate to editing databases or saved games.
Game Knowledge Discussion: Attributes, coaching, drafting, scouting, tactics and training/practice.
Rosters Forum: Discussion relating to all database and roster projects for Eastside Hockey Manager.
Technical Support: Difficulties, crashes and errors when installing or running the game (and nothing else). Any issues relating to the TBL Rosters must be posted in the TBL Rosters forum. Questions about how to install add-ons must be posted in the Game Add-ons Forum.
General EHM Chat: Anything relating to Eastside Hockey Manager 2004 / 2005 / 2007 / 1 which does not fall within any of the other forums.
Please carry out a forum search before you start a new thread.
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- Learning to skate
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- B. Stinson
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Definitely.perhaps im asking too much
I know 'Teamwork' is a part of the 'tactical' practice, and since 'Getting Open' is a tactic-related skill - my guess would be that it's in 'tactical' practice as well, which would explain why they change together.I donno if anyone noticed this but i think Getting Open is related to teamwork in practice. My guys seem to increase them simultaneously.
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- Learning to skate
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I should have read the actual game manual before coming here its actually more detailed then i thought it would be but there are still mysteries. People have talked about hidden attributes. Does anyone know what they are and what effect they have or how someone can see them. Im guessing actuall potential is one of them and maybe there is something to do with money.
- Thundercleese
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The only three I can think of is Current Ability, Potential Ability, and Injury Proneness. The way you can see the hidden attributes is to view them via the editor.People have talked about hidden attributes. Does anyone know what they are and what effect they have or how someone can see them. Im guessing actuall potential is one of them and maybe there is something to do with money.