Attributes explaining help
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Attributes explaining help
I need everyones help with this... I am creating my team i coach in nhl 08 and create the team jersey and all but when it comes to the players like what specific attributes do i need with each of the following attributes... Like i know certain things are going to be high for some of these players attributes but my question is what attributes have to be high to classify the players as each of the following styles.
Forwards
Playmaker:
Sniper:
Power Forward:
Dangler:
Grinder:
Defenseman
Offensive Dman:
Defensive Dman:
Goalies:
Butterfly:
Hybrid:
Stand up:
For example... what I mean is for someone to be a playmaker what skills do they need to be high to make them a playmaker or like a sniper etc... I apologize if i post this in the wrong spot
Forwards
Playmaker:
Sniper:
Power Forward:
Dangler:
Grinder:
Defenseman
Offensive Dman:
Defensive Dman:
Goalies:
Butterfly:
Hybrid:
Stand up:
For example... what I mean is for someone to be a playmaker what skills do they need to be high to make them a playmaker or like a sniper etc... I apologize if i post this in the wrong spot
- Shadd666
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Here's a try to answer... Some will probably complete and/or correct it.
Playmaker: creativity, passing, stickhandling, anticipation
Sniper: wristshot, flair, anticipation, getting open
Power Forward: strength
checking and hitting too, but also decent offensive abilities, unless it's a defensive power forward
Dangler: don't know what it means, so can't help
Grinder/Enforcer: strength, agression, hitting, ability to agitate opponents (this is mentionned in the scouting reports)
Off. Dman: stickhandling, passing, slapshot, creativity, flair, anticipation, and somehow deking
Def. Dman: bravery, checking, hitting, positionning, pokecheck
Goalies: i doubt their style is highly linked to attributes, but i may be wrong.
Btw, the attributes mentionned are the most important to my eyes, but other attributes are important too. Everyone needs to be able to make a good pass, no matter what kind of player he is. It's more important for playmakers and all offensive-minded players, but even a shut-down defenseman very defensive minded would better make good passes. Else he'll steal the puck and loose it the next second with a brutal giveaway. All physical and most of the mental attributes are important for everyone. Then stickhandling and passing is important for everyone too (except maybe for goalies).
Playmaker: creativity, passing, stickhandling, anticipation
Sniper: wristshot, flair, anticipation, getting open
Power Forward: strength

Dangler: don't know what it means, so can't help

Grinder/Enforcer: strength, agression, hitting, ability to agitate opponents (this is mentionned in the scouting reports)
Off. Dman: stickhandling, passing, slapshot, creativity, flair, anticipation, and somehow deking
Def. Dman: bravery, checking, hitting, positionning, pokecheck
Goalies: i doubt their style is highly linked to attributes, but i may be wrong.

Btw, the attributes mentionned are the most important to my eyes, but other attributes are important too. Everyone needs to be able to make a good pass, no matter what kind of player he is. It's more important for playmakers and all offensive-minded players, but even a shut-down defenseman very defensive minded would better make good passes. Else he'll steal the puck and loose it the next second with a brutal giveaway. All physical and most of the mental attributes are important for everyone. Then stickhandling and passing is important for everyone too (except maybe for goalies).
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Same here.Tasku wrote:I was always under the impression that Anticipation is a defencive skill?
And according to page 33 of the EHM 2007 manual:
Anticipation - How well he [predicts] what is about to happen on the ice, i.e. reading the play.
Useful for: top six forwards/top four defencemen. If these key players anticipate situations quickly they can make plays happen.
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reply
Thanks for everyones help... Also one other thing... If i was to make a team say OHL wise but make them average players is it the potenial ability and current ability that decides the attributes or is it the off/def 1-20 if they are more forward then defensive type thing that decides them... Because i try to make the players average but keeps of giving them all like 1-5 in all attributes and trying to figure out how to fix that...
- vilifyingforce
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off/def only says what their mentality is like. Say you have somebody like the boogeyman (with his skill set) no, wiat even better, take Sean Avery, he has the tools to be an offensive player,but, he doesn't use them because he's playing defense first...wow that confused me... hopefully that makes more sense. Or take the boogeyman and imagine him drifting into rushes all the time, but, having no idea how tomake a play work out...
- Shadd666
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Anticipation affects both offense and defense. If the player predicts how the play will devellop, he'll be one or two steps forward, which will always help him on both sides of the rink. Btw, one-sided players will mostly use their anticipation skill in their favorite zone (ie defensive defensemen will mainly use their anticipation in the defensive zone or at least in defensive situations, way more than on offensive plays).
The manual says it's usefull for top-6 forwards and top-4 Dmen... hem... I would say it's usefull for everyone and vital for top-6 forwards and top-4 Dmen...
The manual says it's usefull for top-6 forwards and top-4 Dmen... hem... I would say it's usefull for everyone and vital for top-6 forwards and top-4 Dmen...

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Re: reply
a) movementMKoivuFan wrote:Just wondering a couple of things...
a) anyone know what getting open is classified in the editor as?
b) whats the average junior potenial and current ability?
b) current abilities should be something between 60 and 90 I guess
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Is this for EHM?Iam creating my team i coach in nhl 08
And a dangler is a puckhandling wizard..a la Marek Malik...ha!
A guy who gets garbage goals by standing in front of the net has had various names over the years
1. Phil Esposito
2. Tim Kerr
3. Ryan Smyth
However, garbage goal man is generally known by the term...Garbage man..wonder why?
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1. dangler - Usually used as a hockey term. A dangler noun refers to a player who can deke out or "undress" the opposing player.
Watch out, #2 is a dangler
2. dangler - a hockey player who has very good hands and various skill moves to get around a defender, much of the time making the defender look stupid.
Alex Ovechkin is such a dangler! just dangled that defender by putting the puck through his legs! The defender didnt even move!
3. dangler - 1. A clitoris above average in length.
2. A woman who has a lengthy clitoris.
"Man, that guy's mom's such a dangler. I saw her clit when she wore that green skirt."
copied from urbandictionary.com
Watch out, #2 is a dangler
2. dangler - a hockey player who has very good hands and various skill moves to get around a defender, much of the time making the defender look stupid.
Alex Ovechkin is such a dangler! just dangled that defender by putting the puck through his legs! The defender didnt even move!
3. dangler - 1. A clitoris above average in length.
2. A woman who has a lengthy clitoris.
"Man, that guy's mom's such a dangler. I saw her clit when she wore that green skirt."

copied from urbandictionary.com
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Shadd666 for those things u described above what would it be like something like minium a 9-10 in each of those attributes?Shadd666 wrote:Here's a try to answer... Some will probably complete and/or correct it.
Playmaker: creativity, passing, stickhandling, anticipation
Sniper: wristshot, flair, anticipation, getting open
Power Forward: strengthchecking and hitting too, but also decent offensive abilities, unless it's a defensive power forward
Dangler: don't know what it means, so can't help
Grinder/Enforcer: strength, agression, hitting, ability to agitate opponents (this is mentionned in the scouting reports)
Off. Dman: stickhandling, passing, slapshot, creativity, flair, anticipation, and somehow deking
Def. Dman: bravery, checking, hitting, positionning, pokecheck
Goalies: i doubt their style is highly linked to attributes, but i may be wrong.
Btw, the attributes mentionned are the most important to my eyes, but other attributes are important too. Everyone needs to be able to make a good pass, no matter what kind of player he is. It's more important for playmakers and all offensive-minded players, but even a shut-down defenseman very defensive minded would better make good passes. Else he'll steal the puck and loose it the next second with a brutal giveaway. All physical and most of the mental attributes are important for everyone. Then stickhandling and passing is important for everyone too (except maybe for goalies).
- Shadd666
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MKoivuFan: Hmm... well, since these are, according to me, the main attributes, they should be as high as possible. There's no 'strict' minimum though. Firstly, because it depends of the league you're in. Secondly, some players wouldn't fit in the 'minimas' but still perform thanks to a good combination of different attributes and/or thanks to hidden attributes.
Just look at the attributes of a player and see where he is the best at. According to that, you'll have an idea of what kind of player he really is, which could sometimes be different from what your scouts are telling you. Btw, the role suggested by your scouts can change with time.
Then the value of the attributes just reflect how good the player is at doing a certain thing. It has nothing to deal with his style of play. You should have a naff playmaking center with 8 in creativity and a stay-at-home defenseman with the same 8 in creativity. The first one would not be skilled enough for the NHL level of play, but would still be a playmaker in some leagues. The second guy could have some very solid defensive attributes making him a NHL player. So there's no minimum attribute value to have a certain style of play. The best abilities mostly show what kind of player the guy is. Then the level of skill in those abilities will determine at which level the player will be (NHL, AHL, etc).
Just look at the attributes of a player and see where he is the best at. According to that, you'll have an idea of what kind of player he really is, which could sometimes be different from what your scouts are telling you. Btw, the role suggested by your scouts can change with time.
Then the value of the attributes just reflect how good the player is at doing a certain thing. It has nothing to deal with his style of play. You should have a naff playmaking center with 8 in creativity and a stay-at-home defenseman with the same 8 in creativity. The first one would not be skilled enough for the NHL level of play, but would still be a playmaker in some leagues. The second guy could have some very solid defensive attributes making him a NHL player. So there's no minimum attribute value to have a certain style of play. The best abilities mostly show what kind of player the guy is. Then the level of skill in those abilities will determine at which level the player will be (NHL, AHL, etc).