I think Funnel spreads the D out a bit, and then overload brings em back in. But they don't come back in right away

When it comes to PK - you want a couple of defensemen with high stamina, work rate and pokecheck.CCman29 wrote:I have huge issues with the PK unit.
I am at 80% which is some of the worst in the league. My team usually goes up 2 or 3 nil and then the computer scores a barrage of powerplay goals and i end up losing 5-4, 4-3 or just get utterly blown out of the water.
This is working great for Ottawa;Terva wrote:Use the diamond in yout PP. The key is to have only one or two shooters and the should be placed on each side of the point man and those are the LW and the RD. If you have a good right handed shooter you should place him as a LW and his shooting on barrage. The RD should be a left shooter and also on barrage. Notice that you don´t have to place a D-man as a RD in this system. Anyone with a good shot and the right handeness is the proper man for the job. The point man should be a good passer and also a strong defensive D-man and his settings should be more defensive. As I said earlier, set your LW and RD on shooting and barrage and the rest of the guys on passing. If you don´t have any right handed shooters to plya as a LW you can place a playmaker on that position. Otherwise you can use ure center as a playmaker (carrying the puck) but you shouldn´t have more than one playmaker. A strong center and RW with good deflection skill is also an asset in this system.
Depending on the material my PP has been as high as 24% over an whole season and never below 19.