Personal Tactics

Discuss specific areas of EHM knowledge; such as players, trading, drafting, tactics, training, practice etc. Teach us what you've discovered or ask others for their thoughts.
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jArtibise
Junior League
Posts: 18
Joined: Fri Jan 07, 2011 6:43 pm
Location: Edmonton

Personal Tactics

Post by jArtibise »

Hey everyone, just about to start the new challenge. I only played a few seasons in the last challenge but I remember coming across a thread or link to a site that provided recommendations for personal tactics based on the players stats. I'm going through the forums now trying to find them but if anyone has it book marked I would appreciate it if you could let me know! Thanks!
Richie Daggers Crime
Minor League
Posts: 227
Joined: Tue May 01, 2007 4:37 pm

Re: Personal Tactics

Post by Richie Daggers Crime »

Honestly, you don't really need a guide. Just adjust the personal tactics to match the player's strengths and weaknesses. It's largely common sense.
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timmy_t
Stanley Cup Winner
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Location: Spring, Texas

Re: Personal Tactics

Post by timmy_t »

Captcrunch wrote:Hello everyone!

I'm currently having a blast with my challenge team and I'm in the process of trying to develop a personalized personal tactic roadmap for my club. The goal was to establish a simple structure to help me put all my players in the same frame of reference. I also wanted to bypass default unit tactics and change players from line to line instead. Thx to EHM guide and this discussion for inspiration! This roadmap is subject to change and their effectiveness will change depending on the line's tactical positioning and general team's option.

Personal tactic format

Attribute rating
1-7: Weakest setting (1/5)
8-9-10-11: Second weakest (2/5)
12-13-14: Normal setting (3/5)
15-16-17: High setting (4/5)
18-20: Highest setting (5/5)

Criterias

Mentality: Look in the player's scout report. Defensive player = defensive. Two way = neutral. Offensive = offensive. Scout's career role might influence it a bit (a career checker with a two way game might get a defensive setting instead of the normal one)
Aggressiveness: Look at aggressiveness attribute
Backchecking: Look at acceleration, speed, stamina and checking attributes
Gap control: Look at acceleration, speed and positioning attributes
Puck pressure:Look at checking and pokecheck attributes
Hitting: Look at hitting and strength attributes
Tempo: Look at acceleration, speed and stamina attributes
Passing: Look at passing and creativity attributes
Shooting: Look at Slapshot + Wristshot. Low at both lowers the setting. High at both elevates the setting. Low wrist + high slap, I follow the slapshot setting up to barrage. Low slap + high wrist lowers the setting to get more quality and precision at the cost of volume.
Dumping the puck: Depend on the line's role. Not personalized.

Shoot/Pass bias: Strongest skill. Career role in scout report can influence the decision. There must at least be 1 passer and 1 shooter per line, ideally of opposite hand side.
Fighting: strenght, aggression and value of player

Carry puck: Deking + stickhandling
Join rush: Look at acceleration, speed and off the puck attributes
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