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				Personal Tactics
				Posted: Sun May 29, 2011 1:39 am
				by jArtibise
				Hey everyone, just about to start the new challenge. I only played a few seasons in the last challenge but I remember coming across a thread or link to a site that provided recommendations for personal tactics based on the players stats. I'm going through the forums now trying to find them but if anyone has it book marked I would appreciate it if you could let me know! Thanks!
			 
			
					
				Re: Personal Tactics
				Posted: Sun May 29, 2011 4:41 am
				by Richie Daggers Crime
				Honestly, you don't really need a guide. Just adjust the personal tactics to match the player's strengths and weaknesses. It's largely common sense.
			 
			
					
				Re: Personal Tactics
				Posted: Sun May 29, 2011 10:07 am
				by timmy_t
				Captcrunch wrote:Hello everyone!
I'm currently having a blast with my challenge team and I'm in the process of trying to develop a personalized personal tactic roadmap for my club. The goal was to establish a simple structure to help me put all my players in the same frame of reference. I also wanted to bypass default unit tactics and change players from line to line instead. Thx to EHM guide and this discussion for inspiration! This roadmap is subject to change and their effectiveness will change depending on the line's tactical positioning and general team's option. 
Personal tactic format 
Attribute rating 
1-7: Weakest setting (1/5) 
8-9-10-11: Second weakest (2/5) 
12-13-14: Normal setting (3/5) 
15-16-17: High setting (4/5) 
18-20: Highest setting (5/5) 
Criterias 
Mentality: Look in the player's scout report. Defensive player = defensive. Two way = neutral. Offensive = offensive. Scout's career role might influence it a bit (a career checker with a two way game might get a defensive setting instead of the normal one)
Aggressiveness: Look at aggressiveness attribute 
Backchecking: Look at acceleration, speed, stamina and checking attributes 
Gap control: Look at acceleration, speed and positioning attributes 
Puck pressure:Look at checking and pokecheck attributes 
Hitting: Look at hitting and strength attributes 
Tempo: Look at acceleration, speed and stamina attributes 
Passing: Look at passing and creativity attributes 
Shooting: Look at Slapshot + Wristshot. Low at both lowers the setting. High at both elevates the setting. Low wrist + high slap, I follow the slapshot setting up to barrage. Low slap + high wrist lowers the setting to get more quality and precision at the cost of volume. 
Dumping the puck: Depend on the line's role. Not personalized. 
Shoot/Pass bias: Strongest skill. Career role in scout report can influence the decision. There must at least be 1 passer and 1 shooter per line, ideally of opposite hand side. 
Fighting: strenght, aggression and value of player 
Carry puck: Deking + stickhandling 
Join rush: Look at acceleration, speed and off the puck attributes