Player Status (Team & Market)

Discuss specific areas of EHM knowledge; such as players, trading, drafting, tactics, training, practice etc. Teach us what you've discovered or ask others for their thoughts.
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maxrsp
Junior League
Posts: 34
Joined: Tue Feb 17, 2009 8:27 pm
Location: Halifax, NS, Canada

Player Status (Team & Market)

Post by maxrsp »

I have searched high and low (TBL forums, TBL Wiki, Google, FBI database, etc) for a detailed explaination of this setting, and it's practical application within the game, but I can't find one. So as a result I decided to post my specific questions here, along with what little I do know about this setting, in hopes that this might develop into the official Player Status thread with all the relevant info any would-be GM could ever hope for...

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First of all, we know at least one of the hidden player attributes which is directly related to the Team Status component: Ambition. This will affect what role the player feels he should have on your team and therefore what status(s) he will accept as part of a contract negotiation. While still on the contract theme, I assume everyone has figured out the obvious relationship between the status set for a contract offer and the amount of money the board will allow for said contract (but still tied to overall budgetary constraints).

We also know most (all?) players respond negatively to a downgrade of their team status, most notably if done within a short time of a previous setting. I'm not sure if there is an actual threshhold in terms of this timing, but certainly if done within a couple weeks the player will become unhappy or may even demand a trade.

There also appears to be a direct impact to both a player's happyness and performance if this setting is conceptually out-of-line with their ice-time. For example, if you take one of your Key players and put them on the 4th line getting 10 minutes or less of ice time and you will see their performance (game ratings) drop immediately and again they may become unhappy or even demand a trade. Unfortunately I don't know the exact machanism to quantify what (if any) impact this would have in a more subtle scenario. I could speculate it may simply be another tie-back to Ambition (i.e. an ambition/ice-time relationship) but I would love for someone who actually knows to confirm this.

What I am most interested in however is whether or not this setting has any relationship to player development. For example, we know there is an age limit (25 maybe, I forget) where "hot prospect" and "decent young player" are no longer allowable options, but is keeping players in these status settings too long or taking them out too early going to have an effect on their development? Should a young and still developing star be given a higher status or left in "hot prospect", and is there a particular age at which these transitions from status to status are most beneficial to development?

Thanks in advance to anyone who can jump in to shed some light on these issues or even provide other player status related information to this thread.
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Tasku
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Re: Player Status (Team & Market)

Post by Tasku »

I think this thread and your first post is prolly the most indepth analysis of team status we've ever had. So, unofortunately, alteast I've never seen anyone analysing these things very accurately. There are the things we know, which you've already described in your post, but no one has ever made an exact science out of them. Or atleast I've never seen anyone do that. :dunno:
maxrsp
Junior League
Posts: 34
Joined: Tue Feb 17, 2009 8:27 pm
Location: Halifax, NS, Canada

Re: Player Status (Team & Market)

Post by maxrsp »

Market Status for newbees:

The purpose of these status settings is to let the game AI be more / less active in dealing with these players. It doesn't force the AI to make an offer, or stop all offers in the case of setting to "untouchable", but it does affect the degree of activity.

Keep in mind when you make a player available ("put them on the block") their relative value is reduced in terms of assets offered up by the AI. This works both ways however and you can get a player who is on the block from an AI GM for less than he would normally accept.

Putting players on the block and waiting for AI offers is not something I usually do, so I would be interested to hear from you if you can speak to any affect this may have on player performance while they are being shopped around...
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