Random PA, not being random: Help!
Posted: Tue Aug 28, 2012 2:49 pm
Hello,
I'm not sure if anyone has had this problem before. I have been using the pre-game editor to edit some player potential attributes. In many cases I was assigning players to the negative value random generator (i.e. assigning -5 to PA, to achieve something from 70-100).
However, when I went to check these players' PA in the saved-game editor (after creating the game), the players would often not have a PA in the range corresponding to the negative value I assigned them (i.e. even though I gave them a -5 PA, they would turn out to have a PA above 100 in the saved-game editor). Moreover, I observed that their (supposedly random) potential would be constant across game creations; for example, if I saw a player with a PA of -5 in the pre-game editor, who had a PA of say 115 in the saved-game, in each new game creation (I did at least a dozen) they would always have a PA of 115! And worse, even if I changed their negative PA in the pre-game editor (say from -5 to -1, or -12 to -11), they would still have 115 in the saved-game. So it appears like the random attributes don't do anything!
Has anyone seen this before? Or have any idea how I can get random attributes in the ranges that they should occur?
Thanks
I'm not sure if anyone has had this problem before. I have been using the pre-game editor to edit some player potential attributes. In many cases I was assigning players to the negative value random generator (i.e. assigning -5 to PA, to achieve something from 70-100).
However, when I went to check these players' PA in the saved-game editor (after creating the game), the players would often not have a PA in the range corresponding to the negative value I assigned them (i.e. even though I gave them a -5 PA, they would turn out to have a PA above 100 in the saved-game editor). Moreover, I observed that their (supposedly random) potential would be constant across game creations; for example, if I saw a player with a PA of -5 in the pre-game editor, who had a PA of say 115 in the saved-game, in each new game creation (I did at least a dozen) they would always have a PA of 115! And worse, even if I changed their negative PA in the pre-game editor (say from -5 to -1, or -12 to -11), they would still have 115 in the saved-game. So it appears like the random attributes don't do anything!
Has anyone seen this before? Or have any idea how I can get random attributes in the ranges that they should occur?
Thanks